Site Tools


faq

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
faq [2021/07/08 15:13] – [I can't do anything because I don't have enough rep.] khaifaq [2024/03/17 17:28] (current) – Updated with recent patch changes. bloodninja
Line 5: Line 5:
 ====== Getting Started ====== ====== Getting Started ======
  
-links to chargen/archetypes+links to chargen/archetypes FIXME
  
 ==== Useful commands ==== ==== Useful commands ====
Line 17: Line 17:
 __Relevant helpfiles:__ **help tests** __Relevant helpfiles:__ **help tests**
  
-Your chance of success at tasks ingame is determined by a number of hidden dice rolls using your attributes or skills. Higher ratings give a greater chance of success, as well as a chance for //greater degrees// of success. For example, a character with Pistols 2 will have trouble hitting their target at all, while a character with Pistols 12 will almost always hit and can damage foes in heavy armor. +Your chance of success at tasks in-game is determined by a number of hidden dice rolls using your attributes or skills. Higher ratings give a greater chance of success, as well as a chance for //greater degrees// of success. For example, a character with Pistols 2 will have trouble hitting their target at all, while a character with Pistols 12 will almost always hit and can damage foes in heavy armor.
  
 +Each roll is made against a Target Number (TN), where a lower target number is easier to hit. For the character shooting a pistol, a smartlink can lower the TN, whereas bad weather can increase the TN.
 ====== Communication ====== ====== Communication ======
  
 ==== Radios and phones ==== ==== Radios and phones ====
  
-__Relevant helpfiles:__ **help radio**, **help phones**+__Relevant helpfiles:__ **[[help_radio_crypt_frequency|help radio]]**, **help phones**
  
 Radios are the main in-character (IC) method of communication. Meet new people! If you have a question, try asking there before proceeding to out-of-character (OOC) channels. Radios are the main in-character (IC) method of communication. Meet new people! If you have a question, try asking there before proceeding to out-of-character (OOC) channels.
Line 37: Line 37:
 ==== Cash and credsticks ==== ==== Cash and credsticks ====
  
-__Relevant helpfiles:__ **help bank**, **help credstick**.+__Relevant helpfiles:__ **[[help_bank_withdraw_deposit_balance_wire_atm|help bank]]**, **[[help_credsticks|help credstick]]**.
  
-Your funds are stored in three formats:+Your funds are stored in two formats:
   * Carried cash, which you can see with **score** or **balance**. Most Johnsons pay out in cash.   * Carried cash, which you can see with **score** or **balance**. Most Johnsons pay out in cash.
-  * Money deposited in the bank, which you can see with **balance** //while at an ATM//. Your bank balance is unchanged if you die. +  * Money deposited in the bank, which you can see with **balance** //while at an ATM// or **look credstick** while roaming. Your bank balance is unchanged if you die. credstick is needed for legal transactions, such as shopping at corporate stores and malls.
-  * Money on a credstick, which is needed for legal transactions, such as shopping at corporate stores and malls.+
  
 You'll need to have an actual credstick item to use one. You can buy a branded one at [[Circuit Couriers]] in [[Auburn]], or a generic one at [[Nybbles and Bytes]] in [[West Tacoma]]. The latter stacks with generic credstick drops, though, so don't lose track of it! You can **restring** it or put it in one of your pockets or containers. You'll need to have an actual credstick item to use one. You can buy a branded one at [[Circuit Couriers]] in [[Auburn]], or a generic one at [[Nybbles and Bytes]] in [[West Tacoma]]. The latter stacks with generic credstick drops, though, so don't lose track of it! You can **restring** it or put it in one of your pockets or containers.
Line 48: Line 47:
 After you acquire a blank credstick, make sure to **activate** it. It must be in your main inventory to make a purchase with it. After you acquire a blank credstick, make sure to **activate** it. It must be in your main inventory to make a purchase with it.
  
-You can transfer funds between cash, your account, and your credstick at any ATM. You can find them at banks like Velasquez Bank in [[West Tacoma]] or UCASBank on Espanoza Way in [[Seattle NE]] (**say UCASBank** while in a taxi). Most malls also have one.+You can transfer funds between cash and your account at any ATM. You can find them at the Neophyte guild and banks like Velasquez Bank in [[West Tacoma]] or UCASBank on Espanoza Way in [[Seattle NE]] (**say UCASBank** while in a taxi). Most malls also have one.
  
 ==== I "found" someone else's credstick. How do I use it? ==== ==== I "found" someone else's credstick. How do I use it? ====
Line 58: Line 57:
 ==== Where can I get gear? ==== ==== Where can I get gear? ====
  
-(link to future shopping section)+(link to future shopping section) FIXME
  
 For items not found in public storefronts, try asking for a fixer on the radio. For items not found in public storefronts, try asking for a fixer on the radio.
Line 75: Line 74:
 __Relevant helpfiles:__ **help taxi**, **help map** __Relevant helpfiles:__ **help taxi**, **help map**
  
-Use the taxi while you get oriented. It's free until you reach 50 **TKE** (total karma earned) and you graduate from the Neophyte Guild. Don't worry, you still have access to the parking lot if you left a vehicle there.+Use the taxi while you get oriented. It's free until you reach 100 **TKE** (total karma earned) and you graduate from the Neophyte Guild. Don't worry, you still have access to the parking lot if you left a vehicle there.
  
 Look at the sign in the taxi. Visit entertainment venues to find work. Collect grid coordinates for later (see below). Look at the sign in the taxi. Visit entertainment venues to find work. Collect grid coordinates for later (see below).
Line 81: Line 80:
 ==== Using your vehicle ==== ==== Using your vehicle ====
  
-__Relevant helpfiles:__ **help vehicles**, **help speed**, **help gridguide**+__Relevant helpfiles:__ **[[help_vehicles_cars|help vehicles]]**, **help speed**, **help gridguide**
  
-**Unlock** and **enter** your vehicle. **Switch** to move between front and back, if available. **Drive** and change **speed** to get going (speeding is not recommended at low skill levels). When you're done, change **speed** to the lowest level, then **leave** and **lock**.+**Unlock** and **enter** your vehicle. **Switch** to move between front and back, if available. **Drive** and change **speed** to get going (speeding is not recommended at low skill levels). When you're done, change **speed** to the lowest level (idle), then **leave** and **lock**.
  
 If the commands default to someone else's vehicle, precede them with "my." e.g. **unlock my.americar** If the commands default to someone else's vehicle, precede them with "my." e.g. **unlock my.americar**
Line 92: Line 91:
  
  
-==== I don't have a portable grid unit. Where can I get one? ====+==== I don't have a portable GPS unit. Where can I get one? ====
  
 Have a look around the Lysleul Plaza. You can take a taxi there. Have a look around the Lysleul Plaza. You can take a taxi there.
Line 102: Line 101:
 ==== Why can't I get to... ==== ==== Why can't I get to... ====
  
-Gridguide / autonav is meant for urban areas and will not function where gridguide access has not been enabled (e.g. some highways leading out of the city). Grid access may be disabled in some of the rougher areas of Seattle. You must drive manually to these areas or take a taxi.+Autonav is built into some vehicles, and Gridguide is built into some roads. Autonavigation depends on both and will not function where either have not been installed (e.g. some highways leading out of the city or some of the rougher areas of Seattle). You must drive manually to these areas or take a taxi (surcharges may apply: //caveat emptor//).
  
-Portland is in another countrythe elven nation Tir Tairngireand requires a visa to enter. [[faq#how_do_i_get_to_portland|You can take a bus, where visas are rarely checked.]]+Portland is in another country (the elven nation Tir Tairngireand requires a visa to enter. [[faq#how_do_i_get_to_portland|You can take a bus, where visas are not checked.]]
  
 ==== My vehicle is wrecked. ==== ==== My vehicle is wrecked. ====
Line 118: Line 117:
 Vehicles will remain indefinitely in any room marked with (Garage). Make a note of where you left it! If it was parked on the street during a crash or copyover, it will be towed to the Seattle Parking Garage, which is a taxi destination. Vehicles will remain indefinitely in any room marked with (Garage). Make a note of where you left it! If it was parked on the street during a crash or copyover, it will be towed to the Seattle Parking Garage, which is a taxi destination.
  
-If your vehicle was wrecked during a crash or copyover, check the garage or the Tacoma junkyard.+If your vehicle was wrecked when a crash or copyover occurred, check the garage or the Tacoma junkyard. If your wreck was in the junkyard when a crash or copyover occurred, it is gone.
  
 +A Remote Control Deck can [[help_subscribed|subscribe]] each of your vehicles (even for non-Riggers) to help you keep track of their location. If all else fails, you can (go near where you think it should have been and then) pay street urchins to look for it with **wheresmycar**.
  
 ====== Questing, Jobs, Running the Shadows ====== ====== Questing, Jobs, Running the Shadows ======
  
-__Relevant helpfiles:__ **help quests**+__Relevant helpfiles:__ **[[help_shadowruns_autoruns_jobs_work_quests_questing|help quests]]**
  
 "Johnson" is a term/nickname referring to an anonymous (probably corporate) employer that seeks to employ you for deniable actions. As a new runner without any reputation, many Johnsons may be unwilling to trust you with certain jobs. In order to build your reputation, you need to go out and find those who are willing to trust you with less sensitive matters. "Johnson" is a term/nickname referring to an anonymous (probably corporate) employer that seeks to employ you for deniable actions. As a new runner without any reputation, many Johnsons may be unwilling to trust you with certain jobs. In order to build your reputation, you need to go out and find those who are willing to trust you with less sensitive matters.
  
-There are two people who will give you jobs in the Neophyte Guild. These will take you to the locations of other Johnsons. Take notes (actual notes) about their locations. Quests in the Neophyte Guild can give you items which you can read for more hints. Jack Johnson in particular can offer seven different jobs, one of which can reward you a gently used but functional credstick, and another a somewhat unloved pair of ultrasound goggles.+There are three people who will give you jobs in the Neophyte Guild. These will take you to the locations of other Johnsons. Take notes (actual notes) about their locations. Quests in the Neophyte Guild can give you items which you can read for more hints. Jack Johnson in particular can offer seven different jobs, one of which can reward you a gently used but functional credstick, and another a somewhat unloved pair of ultrasound goggles.
  
-Johnsons may have more than one job. Which one they offer randomly changes approximately every two real minutes. If you can't access their job, try waiting or making a circuit. Note that reputation limits are per job, not per Johnson - if you don't see the OOC message stating that they do not offer any jobs at all for your reputation level, then you qualify for at least one of their jobs.+Johnsons may have more than one job. Which one they offer randomly changes approximately every two real minutes (one in-game hour). If you can't access their job, try waiting or making a circuit. Note that reputation limits are per job, not per Johnson - if you don't see the OOC message stating that they do not offer any jobs at all for your reputation level, then you qualify for at least one of their jobs.
  
 Johnsons frequent bars, restaurants, and nightclubs. Some may be found in the backrooms of various other locations. You can find many of them on the list of destinations in a taxi. Johnsons frequent bars, restaurants, and nightclubs. Some may be found in the backrooms of various other locations. You can find many of them on the list of destinations in a taxi.
Line 135: Line 135:
 ==== Where's Beano's Collection Agency? ==== ==== Where's Beano's Collection Agency? ====
  
-[[West Tacoma]], across from the coffin motel, which is a taxi destination.+[[West Tacoma]], across from the **coffin** motel, which is a taxi destination.
  
 ==== How do I get to Portland? ==== ==== How do I get to Portland? ====
  
-Traveling out-of-country is tricky (by the way, Portland is part of another country in 2064). The highway route has a security checkpoint where they check visas.+Traveling out-of-country is tricky (Portland is part of another country in 2064). The highway route has a security checkpoint where they check visas.
  
-Try taking a bus. The taxi can take you to a bus terminal. +Try taking a bus. The taxi can take you to a **Hellhound** bus terminal. 
  
 ==== Are there autoruns for deckers? ==== ==== Are there autoruns for deckers? ====
Line 148: Line 148:
  
 ^ Difficulty ^ Johnson ^Zone and Location ^ Travel ^ Comments ^ ^ Difficulty ^ Johnson ^Zone and Location ^ Travel ^ Comments ^
-|Easy| |Seattle: Action Computers|taxi **Action**|Try here for your first decking run! In the second room.|+|Easy|Patricia Johnson|Seattle: Neophyte Guild|taxi **Neophyte**|Try here for your first decking run! In the North room.| 
 +|Easy|Mike Haynes|Seattle: Action Computers|taxi **Action**|Try here for your next decking run! In the second room.|
 |Intermediate|Zander|SE Seattle: Rollo's Cafe|gridguide -65264, 32732| | |Intermediate|Zander|SE Seattle: Rollo's Cafe|gridguide -65264, 32732| |
 |Intermediate|Mr Johnson|Tarislar: Blue Wyvern|taxi **Wyvern**|One run involves physical security.| |Intermediate|Mr Johnson|Tarislar: Blue Wyvern|taxi **Wyvern**|One run involves physical security.|
Line 161: Line 162:
 | Jack Johnson | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | Jack Johnson | Neophyte Guild | Seattle SE | taxi **Neophyte** | |
 | Ricky | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | Ricky | Neophyte Guild | Seattle SE | taxi **Neophyte** | |
 +| Patricia Johnson | Neophyte Guild | Seattle SE | taxi **Neophyte** | |
 | Richley Thorn | Dante's Inferno (1st hell) | Seattle SE | taxi **Dante** | | | Richley Thorn | Dante's Inferno (1st hell) | Seattle SE | taxi **Dante** | |
-Nakatomi Tomio | Slitch Pit | Seattle SE | taxi **Slitch** | While you're here, visit Axehead for tips and practical skills. |+Cent | Slitch Pit | Seattle SE | taxi **Slitch** | While you're here, visit Axehead for tips and practical skills. |
 | Boz Renfield | The Reaper | Seattle SW | taxi **Reaper** | | | Boz Renfield | The Reaper | Seattle SW | taxi **Reaper** | |
 | Mark Kornen | Aztechnology food court | Seattle NE | taxi **Aztech** | Avoid astral perception in the parking lot. This job has both an easy way and a hard way.| | Mark Kornen | Aztechnology food court | Seattle NE | taxi **Aztech** | Avoid astral perception in the parking lot. This job has both an easy way and a hard way.|
Line 169: Line 171:
 | Beano | Beano's Collection Agency | Tacoma West | taxi **Coffin** | | | Beano | Beano's Collection Agency | Tacoma West | taxi **Coffin** | |
 | Nick | Purple Haze | Tacoma West | taxi **Nybbles** then **n**, **w** | | | Nick | Purple Haze | Tacoma West | taxi **Nybbles** then **n**, **w** | |
-| Bunny | Circuit Couriers | Auburn | grid -76142 38171 | |+| Bunny | Circuit Couriers | Auburn | taxi **Circuit** | |
  
 ====== Inventory management ====== ====== Inventory management ======
Line 177: Line 179:
 __Relevant helpfiles:__ **help pockets** __Relevant helpfiles:__ **help pockets**
  
-**pockets put all** to, well, put all your ammo in your pockets. Then **reload**.+**pockets put all** to //put// all your ammo //into// your pockets from a box in your inventory. Then **wield** and **reload**.
  
-If you have low carrying capacity, you don't need to carry several hundred bullets around. Use **pockets get** to fill an ammo box that you can store somewhere.+If you have low carrying capacity, you don't need to carry several hundred bullets around. Use **pockets get** to //get// ammo from your pockets and fill an ammo box that you can store somewhere.
  
 ==== My jacked/linked skills disappeared! ==== ==== My jacked/linked skills disappeared! ====
Line 185: Line 187:
 __Relevant helpfiles:__ **help alias** __Relevant helpfiles:__ **help alias**
  
-These skills currently do not persist after disconnection. You can create an **alias** to unjack then jack all physical chips, and unlink then link all programs in headware memory. Run this alias upon logging in.+These skills currently do not persist after disconnection. You can create an **[[aliases|alias]]** to unjack then jack all physical chips, and unlink then link all programs in headware memory. Run this alias upon logging in.
  
 ==== I can't retrieve something from my fingertip compartment. ==== ==== I can't retrieve something from my fingertip compartment. ====
Line 193: Line 195:
 Try **get finger**. Try **get finger**.
  
 +You can put a monofilament whip into a fingertip compartment and **ready** it.
  
 ====== Self-improvement ====== ====== Self-improvement ======
Line 202: Line 205:
 **Train** improves attributes. **Practice** improves skills. **Learn** grants new magic. **Train** improves attributes. **Practice** improves skills. **Learn** grants new magic.
  
-Improvement costs a certain amount of karma and nuyen. The karma cost increases when your new skill level will be over the level of its associated attribute, and increases again when more than double.+Improvement costs a certain amount of karma and nuyen. The karma cost increases when your new skill level will exceed its linked attribute, and increases again when more than double.
  
  
Line 224: Line 227:
 ==== General tips ==== ==== General tips ====
  
-__Relevant helpfiles:__ **help initiative**, **help smartlink**, **help recoil**, **help drain**, **help pools**, **help illegal**+__Relevant helpfiles:__ **[[help_initiative|help initiative]]**, **help smartlink**, **help recoil**, **help drain**, **[[help_pools|help pools]]**, **help illegal**
  
 Unlike most games, high Initiative not only lets you go first, but gives you more actions too. Unlike most games, high Initiative not only lets you go first, but gives you more actions too.
  
-If you want to use better armor, you'll need more Quickness to avoid losing agility.+If you want to use better armor, you'll need more Quickness to avoid penalties.
  
 A smartlink is the most important gun accessory and makes everything easier. A laser sight is less effective, but equivalent for characters without smartlink cyberware. They don't stack! A smartlink is the most important gun accessory and makes everything easier. A laser sight is less effective, but equivalent for characters without smartlink cyberware. They don't stack!
-Also, recoil compensation is very important for automatic weapons. Innate recoil compensation does not stack with gas vents.+Also, recoil compensation is very important for automatic weapons. Innate recoil compensation **does** stack with gas vents.
  
-Dodge dice do nothing against melee attacks; move dodge dice into the body pool to resist melee damage. You may wish to keep some for dodging if you are getting shot at while in melee. +Dodge dice do nothing against melee attacks (because Full Defence [[houserules|is not implemented]]); move Dodge dice into the Body Soak pool to resist melee damage. You may wish to keep some for dodging if you are getting shot at while in melee. 
-Burst and auto fire are harder to dodge. Body dice can help reduce the damage if you're frequently failing to evade it.+Burst and auto fire are harder to dodge. Body dice can help reduce the damage if you're frequently failing to evade.
  
-6 is the magic number for Body, Willpower, and Force on offensive spells. Higher ratings are better, but those are good short-term goals.+To resist direct combat spells, 6 is the magic number for Body and Willpower. That is also the magic number for the Force when casting direct combat spells. Higher ratings are better, but those are good short-term goals.
  
-Law enforcement will attack you if you go around with a drawn weapon or are wearing illegal equipment. Security and military armor, including helmets, are illegal.+Law enforcement will attack you if you go around with a drawn weapon or are wearing illegal equipment. Shields, security and military armor, including helmets, are illegal.
  
 ==== How do I recover health? ==== ==== How do I recover health? ====
Line 244: Line 247:
 __Relevant helpfiles:__ **help healing** __Relevant helpfiles:__ **help healing**
  
-You must rest or sleep. Mental health recovers relatively quickly. Physical health can also be restored with the Biotech skill and with magic.+You must rest or sleep. Mental health [[houserules#health_recovery|recovers relatively quickly]]. Physical health can also be restored with the [[houserules#biotech|Biotech skill]] and with magic.
  
 Medical patches are useful, but do not permanently restore health. Medical patches are useful, but do not permanently restore health.
Line 254: Line 257:
 There is no personal mana in this game, only physical and mental health. When you use Sorcery, the effort of it causes //drain//, a type of mental feedback. There is no personal mana in this game, only physical and mental health. When you use Sorcery, the effort of it causes //drain//, a type of mental feedback.
  
-Setting your offensive sorcery to higher damage levels means you take higher drain damage as well. You don't want to pass out in a fight. Try setting your damage spells to M or S; good rolls will upgrade the damage level.+Casting variable-damage-level spells at higher damage levels means you take higher drain damage as well. You don't want to pass out in a fight. Try casting your damage spells at M or S; good rolls will stage up the damage level.
  
 You can still try opening with a big bomb, but it's a risky tactic, because if you pass out you'll probably die (although not all enemies attempt to kill you). If you try this, set your **spool** to resist drain. Note that some weapons damage mental health (e.g. fists and nonlethal weapons), which is bad if you take high drain damage. You can still try opening with a big bomb, but it's a risky tactic, because if you pass out you'll probably die (although not all enemies attempt to kill you). If you try this, set your **spool** to resist drain. Note that some weapons damage mental health (e.g. fists and nonlethal weapons), which is bad if you take high drain damage.
Line 263: Line 266:
 ==== I just got fragged by something and I have no idea what. ==== ==== I just got fragged by something and I have no idea what. ====
  
-__Relevant helpfiles:__ **help ranged combat**, **help cpool**, **help armor**+__Relevant helpfiles:__ **help ranged combat**, **[[help_pools|help cpool]]**, **help armor**
  
-If you just took a whole bunch of damage, you were probably a victim of automatic weapons or a shotgun, which hit very hard. Make sure you have good ballistic armor, as much Body as you can afford, and that your **cpool** contains resources for dodging. If you have a source of magnification (from cybereyes, eyewear, or just a scope), you can engage from one or more rooms away.+If you just took a whole bunch of damage, you were probably a victim of automatic weapons or a shotgun, which hit very hard. Make sure you have good ballistic armor, as much Body as you can afford, and that your **cpool** is allocated to dodging and/or soaking. If you have a source of vision magnification (from cybereyes, eyewear, or just a scope), you can engage from one or more rooms away, [[houserules#combat|depending on weapon]].
  
-If you just bit off a bit more than you can chew, try **broadcast**ing for help; lots of people are willing to help out newbies on a tough job. A character with Sorcery can also cast support spells on themself or others, such as the Armor spell, which is a big defensive boost that stacks with everything, or Invisibility, which makes you considerably harder to hit. +If you just bit off more than you can chew, try **broadcast**ing for help; lots of people are willing to help out newbies on a tough job. A character with Sorcery can also cast support spells on themself or others, such as the Armor spell, which is a big defensive boost that stacks with everything, or Invisibility, which makes you considerably harder to hit. 
  
 ==== No, I mean I got fragged by something that was literally invisible. ==== ==== No, I mean I got fragged by something that was literally invisible. ====
Line 273: Line 276:
 (don't know if this is even relevant for newbies, but here it is at the very bottom) (don't know if this is even relevant for newbies, but here it is at the very bottom)
  
-__Relevant helpfiles:__ **help vision**, **help perceive**, **help dispel**+__Relevant helpfiles:__ **help vision**, **[[help_perceive|help perceive]]**, **help dispel**
  
-Ah. If you can **perceive** the astral plane, the source of magic, you'll be able to see them just fine. If not, try getting thermographic or ultrasound vision from cybereyes or goggles. Dwarves and Trolls have thermographic vision naturally. Note that thermographic vision only defeats Invisibility, while ultrasound vision is required for Improved Invisibility.+If you can Astrally **Perceive** the astral plane, the source of magic, you'll be able to see them just fine. If not, try getting thermographic or ultrasound vision from cybereyes or goggles. Dwarves and Trolls have thermographic vision naturally. Note that thermographic vision [[houserules#sorcery|helps against]] Invisibility, while ultrasound vision is required for Improved Invisibility.
  
-Adepts can spend power points to gain astral perception or thermographic vision (the latter is much cheaper). A character with Sorcery can also help out their buddies by attempting to **dispel** the invisibiity. Try using **project** and **assense** to scout it out and note what commands you'll need to enter.+Adepts can spend power points to gain astral perception or thermographic vision (the latter is much cheaper). A character with Sorcery can also help out their buddies by attempting to **dispel** the invisibiity. Try to Astrally **Project** and **assense** to scout it out and note what commands you'll need to enter.
  
  
faq.1625782414.txt.gz · Last modified: 2023/01/30 19:07 (external edit)