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faq [2023/01/30 19:07] – external edit 127.0.0.1 | faq [2024/03/17 17:28] (current) – Updated with recent patch changes. bloodninja | ||
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====== Getting Started ====== | ====== Getting Started ====== | ||
- | links to chargen/ | + | links to chargen/ |
==== Useful commands ==== | ==== Useful commands ==== | ||
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__Relevant helpfiles: | __Relevant helpfiles: | ||
- | Your chance of success at tasks ingame | + | Your chance of success at tasks in-game |
+ | Each roll is made against a Target Number (TN), where a lower target number is easier to hit. For the character shooting a pistol, a smartlink can lower the TN, whereas bad weather can increase the TN. | ||
====== Communication ====== | ====== Communication ====== | ||
==== Radios and phones ==== | ==== Radios and phones ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
Radios are the main in-character (IC) method of communication. Meet new people! If you have a question, try asking there before proceeding to out-of-character (OOC) channels. | Radios are the main in-character (IC) method of communication. Meet new people! If you have a question, try asking there before proceeding to out-of-character (OOC) channels. | ||
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==== Cash and credsticks ==== | ==== Cash and credsticks ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | Your funds are stored in three formats: | + | Your funds are stored in two formats: |
* Carried cash, which you can see with **score** or **balance**. Most Johnsons pay out in cash. | * Carried cash, which you can see with **score** or **balance**. Most Johnsons pay out in cash. | ||
- | * Money deposited in the bank, which you can see with **balance** //while at an ATM//. Your bank balance is unchanged if you die. | + | * Money deposited in the bank, which you can see with **balance** //while at an ATM// or **look credstick** while roaming. Your bank balance is unchanged if you die. A credstick is needed for legal transactions, |
- | * Money on a credstick, which is needed for legal transactions, | + | |
You'll need to have an actual credstick item to use one. You can buy a branded one at [[Circuit Couriers]] in [[Auburn]], or a generic one at [[Nybbles and Bytes]] in [[West Tacoma]]. The latter stacks with generic credstick drops, though, so don't lose track of it! You can **restring** it or put it in one of your pockets or containers. | You'll need to have an actual credstick item to use one. You can buy a branded one at [[Circuit Couriers]] in [[Auburn]], or a generic one at [[Nybbles and Bytes]] in [[West Tacoma]]. The latter stacks with generic credstick drops, though, so don't lose track of it! You can **restring** it or put it in one of your pockets or containers. | ||
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After you acquire a blank credstick, make sure to **activate** it. It must be in your main inventory to make a purchase with it. | After you acquire a blank credstick, make sure to **activate** it. It must be in your main inventory to make a purchase with it. | ||
- | You can transfer funds between cash, your account, | + | You can transfer funds between cash and your account |
==== I " | ==== I " | ||
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==== Where can I get gear? ==== | ==== Where can I get gear? ==== | ||
- | (link to future shopping section) | + | (link to future shopping section) |
For items not found in public storefronts, | For items not found in public storefronts, | ||
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__Relevant helpfiles: | __Relevant helpfiles: | ||
- | Use the taxi while you get oriented. It's free until you reach 50 **TKE** (total karma earned) and you graduate from the Neophyte Guild. Don't worry, you still have access to the parking lot if you left a vehicle there. | + | Use the taxi while you get oriented. It's free until you reach 100 **TKE** (total karma earned) and you graduate from the Neophyte Guild. Don't worry, you still have access to the parking lot if you left a vehicle there. |
Look at the sign in the taxi. Visit entertainment venues to find work. Collect grid coordinates for later (see below). | Look at the sign in the taxi. Visit entertainment venues to find work. Collect grid coordinates for later (see below). | ||
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==== Using your vehicle ==== | ==== Using your vehicle ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | **Unlock** and **enter** your vehicle. **Switch** to move between front and back, if available. **Drive** and change **speed** to get going (speeding is not recommended at low skill levels). When you're done, change **speed** to the lowest level, then **leave** and **lock**. | + | **Unlock** and **enter** your vehicle. **Switch** to move between front and back, if available. **Drive** and change **speed** to get going (speeding is not recommended at low skill levels). When you're done, change **speed** to the lowest level (idle), then **leave** and **lock**. |
If the commands default to someone else's vehicle, precede them with " | If the commands default to someone else's vehicle, precede them with " | ||
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- | ==== I don't have a portable | + | ==== I don't have a portable |
Have a look around the Lysleul Plaza. You can take a taxi there. | Have a look around the Lysleul Plaza. You can take a taxi there. | ||
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==== Why can't I get to... ==== | ==== Why can't I get to... ==== | ||
- | Gridguide | + | Autonav is built into some vehicles, and Gridguide is built into some roads. Autonavigation depends on both and will not function where either have not been installed |
- | Portland is in another country, the elven nation Tir Tairngire, and requires a visa to enter. [[faq# | + | Portland is in another country |
==== My vehicle is wrecked. ==== | ==== My vehicle is wrecked. ==== | ||
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Vehicles will remain indefinitely in any room marked with (Garage). Make a note of where you left it! If it was parked on the street during a crash or copyover, it will be towed to the Seattle Parking Garage, which is a taxi destination. | Vehicles will remain indefinitely in any room marked with (Garage). Make a note of where you left it! If it was parked on the street during a crash or copyover, it will be towed to the Seattle Parking Garage, which is a taxi destination. | ||
- | If your vehicle was wrecked | + | If your vehicle was wrecked |
+ | A Remote Control Deck can [[help_subscribed|subscribe]] each of your vehicles (even for non-Riggers) to help you keep track of their location. If all else fails, you can (go near where you think it should have been and then) pay street urchins to look for it with **wheresmycar**. | ||
====== Questing, Jobs, Running the Shadows ====== | ====== Questing, Jobs, Running the Shadows ====== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
" | " | ||
- | There are two people who will give you jobs in the Neophyte Guild. These will take you to the locations of other Johnsons. Take notes (actual notes) about their locations. Quests in the Neophyte Guild can give you items which you can read for more hints. Jack Johnson in particular can offer seven different jobs, one of which can reward you a gently used but functional credstick, and another a somewhat unloved pair of ultrasound goggles. | + | There are three people who will give you jobs in the Neophyte Guild. These will take you to the locations of other Johnsons. Take notes (actual notes) about their locations. Quests in the Neophyte Guild can give you items which you can read for more hints. Jack Johnson in particular can offer seven different jobs, one of which can reward you a gently used but functional credstick, and another a somewhat unloved pair of ultrasound goggles. |
- | Johnsons may have more than one job. Which one they offer randomly changes approximately every two real minutes. If you can't access their job, try waiting or making a circuit. Note that reputation limits are per job, not per Johnson - if you don't see the OOC message stating that they do not offer any jobs at all for your reputation level, then you qualify for at least one of their jobs. | + | Johnsons may have more than one job. Which one they offer randomly changes approximately every two real minutes |
Johnsons frequent bars, restaurants, | Johnsons frequent bars, restaurants, | ||
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==== Where' | ==== Where' | ||
- | [[West Tacoma]], across from the coffin motel, which is a taxi destination. | + | [[West Tacoma]], across from the **coffin** motel, which is a taxi destination. |
==== How do I get to Portland? ==== | ==== How do I get to Portland? ==== | ||
- | Traveling out-of-country is tricky (by the way, Portland is part of another country in 2064). The highway route has a security checkpoint where they check visas. | + | Traveling out-of-country is tricky (Portland is part of another country in 2064). The highway route has a security checkpoint where they check visas. |
- | Try taking a bus. The taxi can take you to a bus terminal. | + | Try taking a bus. The taxi can take you to a **Hellhound** |
==== Are there autoruns for deckers? ==== | ==== Are there autoruns for deckers? ==== | ||
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^ Difficulty ^ Johnson ^Zone and Location ^ Travel ^ Comments ^ | ^ Difficulty ^ Johnson ^Zone and Location ^ Travel ^ Comments ^ | ||
- | |Easy| |Seattle: Action Computers|taxi **Action**|Try here for your first decking run! In the second room.| | + | |Easy|Patricia Johnson|Seattle: |
+ | |Easy|Mike Haynes|Seattle: Action Computers|taxi **Action**|Try here for your next decking run! In the second room.| | ||
|Intermediate|Zander|SE Seattle: Rollo' | |Intermediate|Zander|SE Seattle: Rollo' | ||
|Intermediate|Mr Johnson|Tarislar: | |Intermediate|Mr Johnson|Tarislar: | ||
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| Jack Johnson | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | | Jack Johnson | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | ||
| Ricky | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | | Ricky | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | ||
+ | | Patricia Johnson | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | ||
| Richley Thorn | Dante' | | Richley Thorn | Dante' | ||
- | | Nakatomi Tomio | Slitch Pit | Seattle SE | taxi **Slitch** | While you're here, visit Axehead for tips and practical skills. | | + | | Cent | Slitch Pit | Seattle SE | taxi **Slitch** | While you're here, visit Axehead for tips and practical skills. | |
| Boz Renfield | The Reaper | Seattle SW | taxi **Reaper** | | | | Boz Renfield | The Reaper | Seattle SW | taxi **Reaper** | | | ||
| Mark Kornen | Aztechnology food court | Seattle NE | taxi **Aztech** | Avoid astral perception in the parking lot. This job has both an easy way and a hard way.| | | Mark Kornen | Aztechnology food court | Seattle NE | taxi **Aztech** | Avoid astral perception in the parking lot. This job has both an easy way and a hard way.| | ||
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| Beano | Beano' | | Beano | Beano' | ||
| Nick | Purple Haze | Tacoma West | taxi **Nybbles** then **n**, **w** | | | | Nick | Purple Haze | Tacoma West | taxi **Nybbles** then **n**, **w** | | | ||
- | | Bunny | Circuit Couriers | Auburn | grid -76142 38171 | | | + | | Bunny | Circuit Couriers | Auburn | taxi **Circuit** |
====== Inventory management ====== | ====== Inventory management ====== | ||
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__Relevant helpfiles: | __Relevant helpfiles: | ||
- | **pockets put all** to, well, put all your ammo in your pockets. Then **reload**. | + | **pockets put all** to //put// all your ammo // |
- | If you have low carrying capacity, you don't need to carry several hundred bullets around. Use **pockets get** to fill an ammo box that you can store somewhere. | + | If you have low carrying capacity, you don't need to carry several hundred bullets around. Use **pockets get** to //get// ammo from your pockets and fill an ammo box that you can store somewhere. |
==== My jacked/ | ==== My jacked/ | ||
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__Relevant helpfiles: | __Relevant helpfiles: | ||
- | These skills currently do not persist after disconnection. You can create an **alias** to unjack then jack all physical chips, and unlink then link all programs in headware memory. Run this alias upon logging in. | + | These skills currently do not persist after disconnection. You can create an **[[aliases|alias]]** to unjack then jack all physical chips, and unlink then link all programs in headware memory. Run this alias upon logging in. |
==== I can't retrieve something from my fingertip compartment. ==== | ==== I can't retrieve something from my fingertip compartment. ==== | ||
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Try **get finger**. | Try **get finger**. | ||
+ | You can put a monofilament whip into a fingertip compartment and **ready** it. | ||
====== Self-improvement ====== | ====== Self-improvement ====== | ||
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**Train** improves attributes. **Practice** improves skills. **Learn** grants new magic. | **Train** improves attributes. **Practice** improves skills. **Learn** grants new magic. | ||
- | Improvement costs a certain amount of karma and nuyen. The karma cost increases when your new skill level will be over the level of its associated | + | Improvement costs a certain amount of karma and nuyen. The karma cost increases when your new skill level will exceed |
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==== General tips ==== | ==== General tips ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
Unlike most games, high Initiative not only lets you go first, but gives you more actions too. | Unlike most games, high Initiative not only lets you go first, but gives you more actions too. | ||
- | If you want to use better armor, you'll need more Quickness to avoid losing agility. | + | If you want to use better armor, you'll need more Quickness to avoid penalties. |
A smartlink is the most important gun accessory and makes everything easier. A laser sight is less effective, but equivalent for characters without smartlink cyberware. They don't stack! | A smartlink is the most important gun accessory and makes everything easier. A laser sight is less effective, but equivalent for characters without smartlink cyberware. They don't stack! | ||
- | Also, recoil compensation is very important for automatic weapons. Innate recoil compensation does not stack with gas vents. | + | Also, recoil compensation is very important for automatic weapons. Innate recoil compensation |
- | Dodge dice do nothing against melee attacks; move dodge dice into the body pool to resist melee damage. You may wish to keep some for dodging if you are getting shot at while in melee. | + | Dodge dice do nothing against melee attacks |
- | Burst and auto fire are harder to dodge. Body dice can help reduce the damage if you're frequently failing to evade it. | + | Burst and auto fire are harder to dodge. Body dice can help reduce the damage if you're frequently failing to evade. |
- | 6 is the magic number for Body, Willpower, | + | To resist direct combat spells, |
- | Law enforcement will attack you if you go around with a drawn weapon or are wearing illegal equipment. | + | Law enforcement will attack you if you go around with a drawn weapon or are wearing illegal equipment. |
==== How do I recover health? ==== | ==== How do I recover health? ==== | ||
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__Relevant helpfiles: | __Relevant helpfiles: | ||
- | You must rest or sleep. Mental health recovers relatively quickly. Physical health can also be restored with the Biotech skill and with magic. | + | You must rest or sleep. Mental health |
Medical patches are useful, but do not permanently restore health. | Medical patches are useful, but do not permanently restore health. | ||
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There is no personal mana in this game, only physical and mental health. When you use Sorcery, the effort of it causes //drain//, a type of mental feedback. | There is no personal mana in this game, only physical and mental health. When you use Sorcery, the effort of it causes //drain//, a type of mental feedback. | ||
- | Setting your offensive sorcery to higher damage levels means you take higher drain damage as well. You don't want to pass out in a fight. Try setting | + | Casting variable-damage-level spells at higher damage levels means you take higher drain damage as well. You don't want to pass out in a fight. Try casting |
You can still try opening with a big bomb, but it's a risky tactic, because if you pass out you'll probably die (although not all enemies attempt to kill you). If you try this, set your **spool** to resist drain. Note that some weapons damage mental health (e.g. fists and nonlethal weapons), which is bad if you take high drain damage. | You can still try opening with a big bomb, but it's a risky tactic, because if you pass out you'll probably die (although not all enemies attempt to kill you). If you try this, set your **spool** to resist drain. Note that some weapons damage mental health (e.g. fists and nonlethal weapons), which is bad if you take high drain damage. | ||
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==== I just got fragged by something and I have no idea what. ==== | ==== I just got fragged by something and I have no idea what. ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | If you just took a whole bunch of damage, you were probably a victim of automatic weapons or a shotgun, which hit very hard. Make sure you have good ballistic armor, as much Body as you can afford, and that your **cpool** | + | If you just took a whole bunch of damage, you were probably a victim of automatic weapons or a shotgun, which hit very hard. Make sure you have good ballistic armor, as much Body as you can afford, and that your **cpool** |
- | If you just bit off a bit more than you can chew, try **broadcast**ing for help; lots of people are willing to help out newbies on a tough job. A character with Sorcery can also cast support spells on themself or others, such as the Armor spell, which is a big defensive boost that stacks with everything, or Invisibility, | + | If you just bit off more than you can chew, try **broadcast**ing for help; lots of people are willing to help out newbies on a tough job. A character with Sorcery can also cast support spells on themself or others, such as the Armor spell, which is a big defensive boost that stacks with everything, or Invisibility, |
==== No, I mean I got fragged by something that was literally invisible. ==== | ==== No, I mean I got fragged by something that was literally invisible. ==== | ||
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(don't know if this is even relevant for newbies, but here it is at the very bottom) | (don't know if this is even relevant for newbies, but here it is at the very bottom) | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | Ah. If you can **perceive** the astral plane, the source of magic, you'll be able to see them just fine. If not, try getting thermographic or ultrasound vision from cybereyes or goggles. Dwarves and Trolls have thermographic vision naturally. Note that thermographic vision | + | If you can Astrally |
- | Adepts can spend power points to gain astral perception or thermographic vision (the latter is much cheaper). A character with Sorcery can also help out their buddies by attempting to **dispel** the invisibiity. Try using **project** and **assense** to scout it out and note what commands you'll need to enter. | + | Adepts can spend power points to gain astral perception or thermographic vision (the latter is much cheaper). A character with Sorcery can also help out their buddies by attempting to **dispel** the invisibiity. Try to Astrally |