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faq [2021/02/06 05:41] – [Are there autoruns for deckers?] sunnyfaq [2023/07/22 14:07] – [General tips] khai
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 ==== Basic mechanics ==== ==== Basic mechanics ====
  
-__Relevant helpfiles:__ **help tests** (in progress) +__Relevant helpfiles:__ **help tests**
- +
-Your chance of success at tasks ingame is determined by a number of hidden dice rolls using your attributes or skills. Higher ratings give a greater chance of success, as well as chances for //greater degrees// of success. For example, a character with Pistols 2 will have trouble hitting their target at all, while a character with Pistols 12 will almost always hit and can damage foes in heavy armor.+
  
 +Your chance of success at tasks in-game is determined by a number of hidden dice rolls using your attributes or skills. Higher ratings give a greater chance of success, as well as a chance for //greater degrees// of success. For example, a character with Pistols 2 will have trouble hitting their target at all, while a character with Pistols 12 will almost always hit and can damage foes in heavy armor.
  
 +Each roll is made against a Target Number (TN), where a lower target number is easier to hit. For the character shooting a pistol, a smartlink can lower the TN, whereas bad weather can increase the TN.
 ====== Communication ====== ====== Communication ======
  
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 __Relevant helpfiles:__ **help taxi**, **help map** __Relevant helpfiles:__ **help taxi**, **help map**
  
-Use the taxi while you get oriented. It's free until you reach 50 **TKE** (total karma earned) and you officially graduate from the Neophyte Guild. Don't worry, you still have access to the parking lot if you left a vehicle there.+Use the taxi while you get oriented. It's free until you reach 50 **TKE** (total karma earned) and you graduate from the Neophyte Guild. Don't worry, you still have access to the parking lot if you left a vehicle there.
  
 Look at the sign in the taxi. Visit entertainment venues to find work. Collect grid coordinates for later (see below). Look at the sign in the taxi. Visit entertainment venues to find work. Collect grid coordinates for later (see below).
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 Items dropped in vehicles, front or back, will persist. However, they can be lost if your vehicle is destroyed. Items dropped in vehicles, front or back, will persist. However, they can be lost if your vehicle is destroyed.
  
-Points in driving skills are required to manually drive a car, but an unskilled owner can still use the gridguide system. Use a portable GPS scanner or GridGuide device to find  +Points in driving skills are required to manually drive a car, but an unskilled owner can still use the gridguide system. Use a portable GPS scanner or GridGuide device to find coordinates to enter into your vehicle later.
-coordinates to enter into your vehicle later.+
  
  
 ==== I don't have a portable grid unit. Where can I get one? ==== ==== I don't have a portable grid unit. Where can I get one? ====
  
-Have a look around the [[Lysleul Plaza]]. You can take a taxi there.+Have a look around the Lysleul Plaza. You can take a taxi there.
  
 ==== Is there a list of grid coordinates? ==== ==== Is there a list of grid coordinates? ====
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 ==== Why can't I get to... ==== ==== Why can't I get to... ====
  
-Gridguide / autonav is meant for urban areas and will not function where gridguide access has not been enabled (eg, some highways leading out of the city). Grid access may be disabled in some of the rougher areas of Seattle. You must drive manually to these areas or take a taxi.+Gridguide / autonav is meant for urban areas and will not function where gridguide access has not been enabled (e.g. some highways leading out of the city). Grid access may be disabled in some of the rougher areas of Seattle. You must drive manually to these areas or take a taxi.
  
 Portland is in another country, the elven nation Tir Tairngire, and requires a visa to enter. [[faq#how_do_i_get_to_portland|You can take a bus, where visas are rarely checked.]] Portland is in another country, the elven nation Tir Tairngire, and requires a visa to enter. [[faq#how_do_i_get_to_portland|You can take a bus, where visas are rarely checked.]]
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 ==== Good sir, are you aware of the location of my vehicle? ==== ==== Good sir, are you aware of the location of my vehicle? ====
  
-Vehicles will remain indefinitely in any room marked with (Garage). Make a note of where you left it! If it was parked on the street during a crash or reset, it will be towed to the Seattle Parking Garage, which is a taxi destination.+Vehicles will remain indefinitely in any room marked with (Garage). Make a note of where you left it! If it was parked on the street during a crash or copyover, it will be towed to the Seattle Parking Garage, which is a taxi destination.
  
-If your vehicle was wrecked during a crash or reset, check the garage or the Tacoma junkyard.+If your vehicle was wrecked during a crash or copyover, check the garage or the Tacoma junkyard.
  
  
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 __Relevant helpfiles:__ **help quests** __Relevant helpfiles:__ **help quests**
  
-As a new runner without any reputation, you need to go out and find the work. There are two people who will give you jobs in the Neophyte Guild. These will take you to the locations of other Johnsons. Take notes (actual notes) about their locations. Ricky should also give you a little black book that you can read for more hints. Jack Johnson can give you a gently used but functional credstick.+"Johnson" is a term/nickname referring to an anonymous (probably corporate) employer that seeks to employ you for deniable actions. As a new runner without any reputation, many Johnsons may be unwilling to trust you with certain jobs. In order to build your reputation, you need to go out and find those who are willing to trust you with less sensitive matters.
  
-Johnsons frequent bars, restaurants, and nightclubs. You can find many of them on the list of destinations in a taxi.+There are two people who will give you jobs in the Neophyte Guild. These will take you to the locations of other Johnsons. Take notes (actual notes) about their locations. Quests in the Neophyte Guild can give you items which you can read for more hints. Jack Johnson in particular can offer seven different jobs, one of which can reward you a gently used but functional credstick, and another a somewhat unloved pair of ultrasound goggles. 
 + 
 +Johnsons may have more than one job. Which one they offer randomly changes approximately every two real minutes. If you can't access their job, try waiting or making a circuit. Note that reputation limits are per job, not per Johnson - if you don't see the OOC message stating that they do not offer any jobs at all for your reputation level, then you qualify for at least one of their jobs. 
 + 
 +Johnsons frequent bars, restaurants, and nightclubs. Some may be found in the backrooms of various other locations. You can find many of them on the list of destinations in a taxi.
  
 ==== Where's Beano's Collection Agency? ==== ==== Where's Beano's Collection Agency? ====
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 ^ Difficulty ^ Johnson ^Zone and Location ^ Travel ^ Comments ^ ^ Difficulty ^ Johnson ^Zone and Location ^ Travel ^ Comments ^
 |Easy| |Seattle: Action Computers|taxi **Action**|Try here for your first decking run! In the second room.| |Easy| |Seattle: Action Computers|taxi **Action**|Try here for your first decking run! In the second room.|
-|Intermediate|Mr Johnson|Tarislar: Blue Wyvern|taxi **Wyvern**|(some runs have security to get past)+|Intermediate|Zander|SE Seattle: Rollo's Cafe|gridguide -65264, 32732| | 
-|Hard|Pinstripe suit|SE Seattle: Penumbra Jazz Club|taxi **Penumbra** gridguide -65174, 32687|Funnily enough, AAA rated corps have a tough host.| +|Intermediate|Mr Johnson|Tarislar: Blue Wyvern|taxi **Wyvern**|One run involves physical security.
-|Very Hard|Doctor Jackie Toshika|NW Seattle: Jackie's BioSculpting|gridguide -61142, 30671|At least one run with a rating 8 orange node with 10s across the board. Also IC.| +|Intermediate/Hard|Pinstripe suit|SE Seattle: Penumbra Jazz Club|taxi **Penumbra** gridguide -65174, 32687|Depends on the job. Funnily enough, AAA rated corps have a tough host.| 
-|Very Hard|Asian man in a white suit|SE Seattle: Yoshi's Trideoke|gridguide -65502, 32851| | +|Intermediate/Hard|Weston Lynn|Everett: Gravity Bar|gridguide -78414, 39307|Depends on the job.|
-|Unrated(likely hard)|Stiletto Rose|Touristville: Skeleton|gridguide -50862, 25531| | +
-|Unrated(likely hard)|Zander|SE Seattle: Rollo's Cafe|gridguide -65264, 32732| | +
-|Unrated(likely hard)|Weston Lynn|Everett: Gravity Bar|gridguide -78414, 39307| |+
  
 ==== I can't do anything because I don't have enough rep. ==== ==== I can't do anything because I don't have enough rep. ====
  
-Johnsons randomly change their available mission every few real minutes. Try making a circuit. Here are some places to look for jobs that don't require much reputation or tough combat:+Here are some places to look for jobs that don't require much reputation or tough combat:
  
 ^ Johnson ^ Location ^ Zone ^ Travel ^ Comments ^ ^ Johnson ^ Location ^ Zone ^ Travel ^ Comments ^
- | Neophyte Guild | Seattle SE | taxi **Neophyte** | |+Jack Johnson | Neophyte Guild | Seattle SE | taxi **Neophyte** | |
 | Ricky | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | Ricky | Neophyte Guild | Seattle SE | taxi **Neophyte** | |
-| | Dante's Inferno (1st hell) | Seattle SE | taxi **Dante** | | +Richley Thorn | Dante's Inferno (1st hell) | Seattle SE | taxi **Dante** | 
-| Boz | The Reaper | Seattle SW | taxi **Reaper** | | +| Cent | Slitch Pit | Seattle SE | taxi **Slitch** | While you're here, visit Axehead for tips and practical skills. 
-| | Aztechnology food court | Seattle NE | taxi **Aztech** | | +| Boz Renfield | The Reaper | Seattle SW | taxi **Reaper** | | 
-| Lin | Lin'Laundromat | Seattle NE | grid **-61242 30721** | or taxi to **Homewood** and move south to the 7th street plaza |+Mark Kornen | Aztechnology food court | Seattle NE | taxi **Aztech** | Avoid astral perception in the parking lot. This job has both an easy way and a hard way.
 +| Lin | Lin'Laundry-mat | Seattle NE | grid **-61242 30721** | or taxi to **Homewood** and move south to the 7th street plaza |
 | Oswald Skylarke | Afterlife (Heaven) | Tacoma West | taxi **Afterlife** | See elsewhere in this FAQ about Portland. | | Oswald Skylarke | Afterlife (Heaven) | Tacoma West | taxi **Afterlife** | See elsewhere in this FAQ about Portland. |
 | Beano | Beano's Collection Agency | Tacoma West | taxi **Coffin** | | | Beano | Beano's Collection Agency | Tacoma West | taxi **Coffin** | |
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 To improve your abilities, or learn new tricks, you must find NPCs willing to help you. **Broadcast** with a radio to ask other runners where to look. To improve your abilities, or learn new tricks, you must find NPCs willing to help you. **Broadcast** with a radio to ask other runners where to look.
  
-**Train** improves attributes. **Practice** improves skills. **Learn**... improves magic.+**Train** improves attributes. **Practice** improves skills. **Learn** grants new magic.
  
-Improvement costs a certain amount of karma and nuyen. (put in a table or just mention that skills cost more when over the linked attribute, and even more when over double)+Improvement costs a certain amount of karma and nuyen. The karma cost increases when your new skill level will be over the level of its associated attribute, and increases again when more than double.
  
  
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 [[faq#are_there_autoruns_for_deckers|See here.]] [[faq#are_there_autoruns_for_deckers|See here.]]
 +
 +======= Please explain rigging. ======
 +[[hail_riggering_guide|See Hail's guide here.]]
 +
 +Note that vehicle actions, like grid navigation and even entering them, require a character in the room. This means that remote driving must be done manually, and your character will have to be outside a vehicle before controlling a drone to enter it.
 +
 +Weapon mount numbers start at 0 and count up.
  
 ====== Combat issues ====== ====== Combat issues ======
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 ==== General tips ==== ==== General tips ====
  
-__Relevant helpfiles:__ **help initiative**, **help smartlink**, **help recoil**, **help drain** (in progress), **help pools** +__Relevant helpfiles:__ **help initiative**, **help smartlink**, **help recoil**, **help drain**, **help pools**, **help illegal**
- +
-(might want to move this to custom character creation tipswhen there's a page for that)+
  
 Unlike most games, high Initiative not only lets you go first, but gives you more actions too. Unlike most games, high Initiative not only lets you go first, but gives you more actions too.
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 If you want to use better armor, you'll need more Quickness to avoid losing agility. If you want to use better armor, you'll need more Quickness to avoid losing agility.
  
-A smartlink is the most important gun accessory and makes everything easier. A laser sight is less good, but still a good alternative for magic users. They don't stack! +A smartlink is the most important gun accessory and makes everything easier. A laser sight is less effective, but equivalent for characters without smartlink cyberware. They don't stack! 
-Also, recoil compensation is very important for automatic weapons.+Also, recoil compensation is very important for automatic weapons. Innate recoil compensation **does** stack with gas vents. 
 + 
 +Dodge dice do nothing against melee attacks; move dodge dice into the body pool to resist melee damage. You may wish to keep some for dodging if you are getting shot at while in melee. 
 +Burst and auto fire are harder to dodge. Body dice can help reduce the damage if you're frequently failing to evade it.
  
-Dodge dice do nothing against melee attacks.+To resist direct combat spells, 6 is the magic number for Body and Willpower. That is also the magic number for the Force when casting direct combat spells. Higher ratings are better, but those are good short-term goals.
  
-6 is the magic number for Body, Willpower, and Force on offensive spellsMore is betterbut those are good short-term goals.+Law enforcement will attack you if you go around with a drawn weapon or are wearing illegal equipmentSecurity and military armor, including helmets, are illegal.
  
 ==== How do I recover health? ==== ==== How do I recover health? ====
  
-__Relevant helpfiles:__ **help healing** (wip)+__Relevant helpfiles:__ **help healing**
  
-You must rest or sleep. Mental health recovers relatively quickly. Physical health can also be restored with the [[Biotech]] skill and magic.+You must rest or sleep. Mental health recovers relatively quickly. Physical health can also be restored with the Biotech skill and with magic.
  
 Medical patches are useful, but do not permanently restore health. Medical patches are useful, but do not permanently restore health.
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 ==== I keep losing all my mana after casting a single spell. ==== ==== I keep losing all my mana after casting a single spell. ====
  
-__Relevant helpfiles:__ **help drain**, **help damage** (wip)+__Relevant helpfiles:__ **help drain**, **help damage**
  
-To be clear, there are no mana pools in this game, only physical and mental health. When you use Sorcery, the effort of it causes //drain//, a type of mental feedback.+There is no personal mana in this game, only physical and mental health. When you use Sorcery, the effort of it causes //drain//, a type of mental feedback.
  
 Setting your offensive sorcery to higher damage levels means you take higher drain damage as well. You don't want to pass out in a fight. Try setting your damage spells to M or S; good rolls will upgrade the damage level. Setting your offensive sorcery to higher damage levels means you take higher drain damage as well. You don't want to pass out in a fight. Try setting your damage spells to M or S; good rolls will upgrade the damage level.
  
-You can still try opening with a big bomb, but it's a risky tactic, because if you pass out you'll probably die (although not all enemies attempt to kill you). If you try this, set your **spool** to resist drain. Note that some enemies attack mental health (e.g. fists and nonlethal weapons), which is bad if you take high drain damage.+You can still try opening with a big bomb, but it's a risky tactic, because if you pass out you'll probably die (although not all enemies attempt to kill you). If you try this, set your **spool** to resist drain. Note that some weapons damage mental health (e.g. fists and nonlethal weapons), which is bad if you take high drain damage.
  
 The same recommendations apply to the Force of spirits you **conjure**. As a rule of thumb, conjuring a Force above your Charisma level will cause high levels of drain. The same recommendations apply to the Force of spirits you **conjure**. As a rule of thumb, conjuring a Force above your Charisma level will cause high levels of drain.
faq.txt · Last modified: 2024/03/17 17:28 by bloodninja