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faq [2021/02/05 05:04] – [Are there autoruns for deckers?] sunny | faq [2024/03/17 17:28] (current) – Updated with recent patch changes. bloodninja | ||
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====== Getting Started ====== | ====== Getting Started ====== | ||
- | links to chargen/ | + | links to chargen/ |
==== Useful commands ==== | ==== Useful commands ==== | ||
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==== Basic mechanics ==== | ==== Basic mechanics ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | + | ||
- | Your chance of success at tasks ingame is determined by a number of hidden dice rolls using your attributes or skills. Higher ratings give a greater chance of success, as well as chances for //greater degrees// of success. For example, a character with Pistols 2 will have trouble hitting their target at all, while a character with Pistols 12 will almost always hit and can damage foes in heavy armor. | + | |
+ | Your chance of success at tasks in-game is determined by a number of hidden dice rolls using your attributes or skills. Higher ratings give a greater chance of success, as well as a chance for //greater degrees// of success. For example, a character with Pistols 2 will have trouble hitting their target at all, while a character with Pistols 12 will almost always hit and can damage foes in heavy armor. | ||
+ | Each roll is made against a Target Number (TN), where a lower target number is easier to hit. For the character shooting a pistol, a smartlink can lower the TN, whereas bad weather can increase the TN. | ||
====== Communication ====== | ====== Communication ====== | ||
==== Radios and phones ==== | ==== Radios and phones ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
Radios are the main in-character (IC) method of communication. Meet new people! If you have a question, try asking there before proceeding to out-of-character (OOC) channels. | Radios are the main in-character (IC) method of communication. Meet new people! If you have a question, try asking there before proceeding to out-of-character (OOC) channels. | ||
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==== Cash and credsticks ==== | ==== Cash and credsticks ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | Your funds are stored in three formats: | + | Your funds are stored in two formats: |
* Carried cash, which you can see with **score** or **balance**. Most Johnsons pay out in cash. | * Carried cash, which you can see with **score** or **balance**. Most Johnsons pay out in cash. | ||
- | * Money deposited in the bank, which you can see with **balance** //while at an ATM//. Your bank balance is unchanged if you die. | + | * Money deposited in the bank, which you can see with **balance** //while at an ATM// or **look credstick** while roaming. Your bank balance is unchanged if you die. A credstick is needed for legal transactions, |
- | * Money on a credstick, which is needed for legal transactions, | + | |
You'll need to have an actual credstick item to use one. You can buy a branded one at [[Circuit Couriers]] in [[Auburn]], or a generic one at [[Nybbles and Bytes]] in [[West Tacoma]]. The latter stacks with generic credstick drops, though, so don't lose track of it! You can **restring** it or put it in one of your pockets or containers. | You'll need to have an actual credstick item to use one. You can buy a branded one at [[Circuit Couriers]] in [[Auburn]], or a generic one at [[Nybbles and Bytes]] in [[West Tacoma]]. The latter stacks with generic credstick drops, though, so don't lose track of it! You can **restring** it or put it in one of your pockets or containers. | ||
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After you acquire a blank credstick, make sure to **activate** it. It must be in your main inventory to make a purchase with it. | After you acquire a blank credstick, make sure to **activate** it. It must be in your main inventory to make a purchase with it. | ||
- | You can transfer funds between cash, your account, | + | You can transfer funds between cash and your account |
==== I " | ==== I " | ||
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==== Where can I get gear? ==== | ==== Where can I get gear? ==== | ||
- | (link to future shopping section) | + | (link to future shopping section) |
For items not found in public storefronts, | For items not found in public storefronts, | ||
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__Relevant helpfiles: | __Relevant helpfiles: | ||
- | Use the taxi while you get oriented. It's free until you reach 50 **TKE** (total karma earned) and you officially | + | Use the taxi while you get oriented. It's free until you reach 100 **TKE** (total karma earned) and you graduate from the Neophyte Guild. Don't worry, you still have access to the parking lot if you left a vehicle there. |
Look at the sign in the taxi. Visit entertainment venues to find work. Collect grid coordinates for later (see below). | Look at the sign in the taxi. Visit entertainment venues to find work. Collect grid coordinates for later (see below). | ||
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==== Using your vehicle ==== | ==== Using your vehicle ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | **Unlock** and **enter** your vehicle. **Switch** to move between front and back, if available. **Drive** and change **speed** to get going (speeding is not recommended at low skill levels). When you're done, change **speed** to the lowest level, then **leave** and **lock**. | + | **Unlock** and **enter** your vehicle. **Switch** to move between front and back, if available. **Drive** and change **speed** to get going (speeding is not recommended at low skill levels). When you're done, change **speed** to the lowest level (idle), then **leave** and **lock**. |
If the commands default to someone else's vehicle, precede them with " | If the commands default to someone else's vehicle, precede them with " | ||
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Items dropped in vehicles, front or back, will persist. However, they can be lost if your vehicle is destroyed. | Items dropped in vehicles, front or back, will persist. However, they can be lost if your vehicle is destroyed. | ||
- | Points in driving skills are required to manually drive a car, but an unskilled owner can still use the gridguide system. Use a portable GPS scanner or GridGuide device to find | + | Points in driving skills are required to manually drive a car, but an unskilled owner can still use the gridguide system. Use a portable GPS scanner or GridGuide device to find coordinates to enter into your vehicle later. |
- | coordinates to enter into your vehicle later. | + | |
- | ==== I don't have a portable | + | ==== I don't have a portable |
- | Have a look around the [[Lysleul Plaza]]. You can take a taxi there. | + | Have a look around the Lysleul Plaza. You can take a taxi there. |
==== Is there a list of grid coordinates? | ==== Is there a list of grid coordinates? | ||
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==== Why can't I get to... ==== | ==== Why can't I get to... ==== | ||
- | Gridguide | + | Autonav is built into some vehicles, and Gridguide is built into some roads. Autonavigation depends on both and will not function where either have not been installed |
- | Portland is in another country, the elven nation Tir Tairngire, and requires a visa to enter. [[faq# | + | Portland is in another country |
==== My vehicle is wrecked. ==== | ==== My vehicle is wrecked. ==== | ||
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==== Good sir, are you aware of the location of my vehicle? ==== | ==== Good sir, are you aware of the location of my vehicle? ==== | ||
- | Vehicles will remain indefinitely in any room marked with (Garage). Make a note of where you left it! If it was parked on the street during a crash or reset, it will be towed to the Seattle Parking Garage, which is a taxi destination. | + | Vehicles will remain indefinitely in any room marked with (Garage). Make a note of where you left it! If it was parked on the street during a crash or copyover, it will be towed to the Seattle Parking Garage, which is a taxi destination. |
- | If your vehicle was wrecked | + | If your vehicle was wrecked |
+ | A Remote Control Deck can [[help_subscribed|subscribe]] each of your vehicles (even for non-Riggers) to help you keep track of their location. If all else fails, you can (go near where you think it should have been and then) pay street urchins to look for it with **wheresmycar**. | ||
====== Questing, Jobs, Running the Shadows ====== | ====== Questing, Jobs, Running the Shadows ====== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | As a new runner without any reputation, you need to go out and find the work. There are two people | + | " |
- | Johnsons frequent bars, restaurants, | + | There are three people who will give you jobs in the Neophyte Guild. These will take you to the locations of other Johnsons. Take notes (actual notes) about their locations. Quests in the Neophyte Guild can give you items which you can read for more hints. Jack Johnson in particular can offer seven different jobs, one of which can reward you a gently used but functional credstick, and another a somewhat unloved pair of ultrasound goggles. |
+ | |||
+ | Johnsons may have more than one job. Which one they offer randomly changes approximately every two real minutes (one in-game hour). If you can't access their job, try waiting or making a circuit. Note that reputation limits are per job, not per Johnson - if you don't see the OOC message stating that they do not offer any jobs at all for your reputation level, then you qualify for at least one of their jobs. | ||
+ | |||
+ | Johnsons frequent bars, restaurants, | ||
==== Where' | ==== Where' | ||
- | [[West Tacoma]], across from the coffin motel, which is a taxi destination. | + | [[West Tacoma]], across from the **coffin** motel, which is a taxi destination. |
==== How do I get to Portland? ==== | ==== How do I get to Portland? ==== | ||
- | Traveling out-of-country is tricky (by the way, Portland is part of another country in 2064). The highway route has a security checkpoint where they check visas. | + | Traveling out-of-country is tricky (Portland is part of another country in 2064). The highway route has a security checkpoint where they check visas. |
- | Try taking a bus. The taxi can take you to a bus terminal. | + | Try taking a bus. The taxi can take you to a **Hellhound** |
==== Are there autoruns for deckers? ==== | ==== Are there autoruns for deckers? ==== | ||
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^ Difficulty ^ Johnson ^Zone and Location ^ Travel ^ Comments ^ | ^ Difficulty ^ Johnson ^Zone and Location ^ Travel ^ Comments ^ | ||
- | |Easy| |Seattle: Action Computers|taxi **Action**|Try here for your first decking run! In the second room.| | + | |Easy|Patricia Johnson|Seattle: |
- | |Intermediate|Pinstripe suit|SE Seattle: | + | |Easy|Mike Haynes|Seattle: Action Computers|taxi **Action**|Try here for your next decking run! In the second room.| |
- | |Intermediate|Mr Johnson|Tarislar: | + | |Intermediate|Zander|SE Seattle: |
- | |Hard|Doctor Jackie Toshika|NW Seattle: | + | |Intermediate|Mr Johnson|Tarislar: |
- | |Hard|Asian man in a white suit|SE Seattle: Yoshi' | + | |Intermediate/ |
- | |Unrated(likely hard)|Stiletto Rose|Touristville: | + | |Intermediate/ |
- | |Unrated(likely hard)|Zander|SE Seattle: Rollo' | + | |
- | |Unrated(likely hard)|Weston Lynn|Everett: | + | |
==== I can't do anything because I don't have enough rep. ==== | ==== I can't do anything because I don't have enough rep. ==== | ||
- | Johnsons randomly change their available mission every few real minutes. Try making a circuit. | + | Here are some places to look for jobs that don't require much reputation or tough combat: |
^ Johnson ^ Location ^ Zone ^ Travel ^ Comments ^ | ^ Johnson ^ Location ^ Zone ^ Travel ^ Comments ^ | ||
- | | | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | + | | Jack Johnson |
| Ricky | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | | Ricky | Neophyte Guild | Seattle SE | taxi **Neophyte** | | | ||
- | | | Dante' | + | | Patricia Johnson | Neophyte Guild | Seattle SE | taxi **Neophyte** | | |
- | | Boz | The Reaper | Seattle SW | taxi **Reaper** | | | + | | Richley Thorn | Dante' |
- | | | Aztechnology food court | Seattle NE | taxi **Aztech** | | | + | | Cent | Slitch Pit | Seattle SE | taxi **Slitch** | While you're here, visit Axehead for tips and practical skills. |
- | | Lin | Lin' | + | | Boz Renfield |
+ | | Mark Kornen | ||
+ | | Lin | Lin' | ||
| Oswald Skylarke | Afterlife (Heaven) | Tacoma West | taxi **Afterlife** | See elsewhere in this FAQ about Portland. | | | Oswald Skylarke | Afterlife (Heaven) | Tacoma West | taxi **Afterlife** | See elsewhere in this FAQ about Portland. | | ||
| Beano | Beano' | | Beano | Beano' | ||
| Nick | Purple Haze | Tacoma West | taxi **Nybbles** then **n**, **w** | | | | Nick | Purple Haze | Tacoma West | taxi **Nybbles** then **n**, **w** | | | ||
- | | Bunny | Circuit Couriers | Auburn | grid -76142 38171 | | | + | | Bunny | Circuit Couriers | Auburn | taxi **Circuit** |
====== Inventory management ====== | ====== Inventory management ====== | ||
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__Relevant helpfiles: | __Relevant helpfiles: | ||
- | **pockets put all** to, well, put all your ammo in your pockets. Then **reload**. | + | **pockets put all** to //put// all your ammo // |
- | If you have low carrying capacity, you don't need to carry several hundred bullets around. Use **pockets get** to fill an ammo box that you can store somewhere. | + | If you have low carrying capacity, you don't need to carry several hundred bullets around. Use **pockets get** to //get// ammo from your pockets and fill an ammo box that you can store somewhere. |
==== My jacked/ | ==== My jacked/ | ||
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__Relevant helpfiles: | __Relevant helpfiles: | ||
- | These skills currently do not persist after disconnection. You can create an **alias** to unjack then jack all physical chips, and unlink then link all programs in headware memory. Run this alias upon logging in. | + | These skills currently do not persist after disconnection. You can create an **[[aliases|alias]]** to unjack then jack all physical chips, and unlink then link all programs in headware memory. Run this alias upon logging in. |
==== I can't retrieve something from my fingertip compartment. ==== | ==== I can't retrieve something from my fingertip compartment. ==== | ||
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Try **get finger**. | Try **get finger**. | ||
+ | You can put a monofilament whip into a fingertip compartment and **ready** it. | ||
====== Self-improvement ====== | ====== Self-improvement ====== | ||
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To improve your abilities, or learn new tricks, you must find NPCs willing to help you. **Broadcast** with a radio to ask other runners where to look. | To improve your abilities, or learn new tricks, you must find NPCs willing to help you. **Broadcast** with a radio to ask other runners where to look. | ||
- | **Train** improves attributes. **Practice** improves skills. **Learn**... improves | + | **Train** improves attributes. **Practice** improves skills. **Learn** |
- | Improvement costs a certain amount of karma and nuyen. | + | Improvement costs a certain amount of karma and nuyen. |
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[[faq# | [[faq# | ||
+ | |||
+ | ======= Please explain rigging. ====== | ||
+ | [[hail_riggering_guide|See Hail's guide here.]] | ||
+ | |||
+ | Note that vehicle actions, like grid navigation and even entering them, require a character in the room. This means that remote driving must be done manually, and your character will have to be outside a vehicle before controlling a drone to enter it. | ||
+ | |||
+ | Weapon mount numbers start at 0 and count up. | ||
====== Combat issues ====== | ====== Combat issues ====== | ||
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==== General tips ==== | ==== General tips ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | + | ||
- | (might want to move this to custom character creation tips, when there' | + | |
Unlike most games, high Initiative not only lets you go first, but gives you more actions too. | Unlike most games, high Initiative not only lets you go first, but gives you more actions too. | ||
- | If you want to use better armor, you'll need more Quickness to avoid losing agility. | + | If you want to use better armor, you'll need more Quickness to avoid penalties. |
+ | |||
+ | A smartlink is the most important gun accessory and makes everything easier. A laser sight is less effective, but equivalent for characters without smartlink cyberware. They don't stack! | ||
+ | Also, recoil compensation is very important for automatic weapons. Innate recoil compensation **does** stack with gas vents. | ||
- | A smartlink | + | Dodge dice do nothing against melee attacks (because Full Defence [[houserules|is not implemented]]); |
- | Also, recoil compensation is very important for automatic weapons. | + | Burst and auto fire are harder to dodge. Body dice can help reduce the damage if you're frequently failing to evade. |
- | Dodge dice do nothing against melee attacks. | + | To resist direct combat spells, 6 is the magic number for Body and Willpower. That is also the magic number for the Force when casting direct combat spells. Higher ratings are better, but those are good short-term goals. |
- | 6 is the magic number for Body, Willpower, and Force on offensive spells. More is better, but those are good short-term goals. | + | Law enforcement will attack you if you go around with a drawn weapon or are wearing illegal equipment. Shields, security |
==== How do I recover health? ==== | ==== How do I recover health? ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | You must rest or sleep. Mental health recovers relatively quickly. Physical health can also be restored with the [[Biotech]] | + | You must rest or sleep. Mental health |
Medical patches are useful, but do not permanently restore health. | Medical patches are useful, but do not permanently restore health. | ||
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==== I keep losing all my mana after casting a single spell. ==== | ==== I keep losing all my mana after casting a single spell. ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | To be clear, there are no mana pools in this game, only physical and mental health. When you use Sorcery, the effort of it causes //drain//, a type of mental feedback. | + | There is no personal |
- | Setting your offensive sorcery to higher damage levels means you take higher drain damage as well. You don't want to pass out in a fight. Try setting | + | Casting variable-damage-level spells at higher damage levels means you take higher drain damage as well. You don't want to pass out in a fight. Try casting |
- | You can still try opening with a big bomb, but it's a risky tactic, because if you pass out you'll probably die (although not all enemies attempt to kill you). If you try this, set your **spool** to resist drain. Note that some enemies attack | + | You can still try opening with a big bomb, but it's a risky tactic, because if you pass out you'll probably die (although not all enemies attempt to kill you). If you try this, set your **spool** to resist drain. Note that some weapons damage |
The same recommendations apply to the Force of spirits you **conjure**. As a rule of thumb, conjuring a Force above your Charisma level will cause high levels of drain. | The same recommendations apply to the Force of spirits you **conjure**. As a rule of thumb, conjuring a Force above your Charisma level will cause high levels of drain. | ||
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==== I just got fragged by something and I have no idea what. ==== | ==== I just got fragged by something and I have no idea what. ==== | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | If you just took a whole bunch of damage, you were probably a victim of automatic weapons or a shotgun, which hit very hard. Make sure you have good ballistic armor, as much Body as you can afford, and that your **cpool** | + | If you just took a whole bunch of damage, you were probably a victim of automatic weapons or a shotgun, which hit very hard. Make sure you have good ballistic armor, as much Body as you can afford, and that your **cpool** |
- | If you just bit off a bit more than you can chew, try **broadcast**ing for help; lots of people are willing to help out newbies on a tough job. A character with Sorcery can also cast support spells on themself or others, such as the Armor spell, which is a big defensive boost that stacks with everything, or Invisibility, | + | If you just bit off more than you can chew, try **broadcast**ing for help; lots of people are willing to help out newbies on a tough job. A character with Sorcery can also cast support spells on themself or others, such as the Armor spell, which is a big defensive boost that stacks with everything, or Invisibility, |
==== No, I mean I got fragged by something that was literally invisible. ==== | ==== No, I mean I got fragged by something that was literally invisible. ==== | ||
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(don't know if this is even relevant for newbies, but here it is at the very bottom) | (don't know if this is even relevant for newbies, but here it is at the very bottom) | ||
- | __Relevant helpfiles: | + | __Relevant helpfiles: |
- | Ah. If you can **perceive** the astral plane, the source of magic, you'll be able to see them just fine. If not, try getting thermographic or ultrasound vision from cybereyes or goggles. Dwarves and Trolls have thermographic vision naturally. Note that thermographic vision | + | If you can Astrally |
- | Adepts can spend power points to gain astral perception or thermographic vision (the latter is much cheaper). A character with Sorcery can also help out their buddies by attempting to **dispel** the invisibiity. Try using **project** and **assense** to scout it out and note what commands you'll need to enter. | + | Adepts can spend power points to gain astral perception or thermographic vision (the latter is much cheaper). A character with Sorcery can also help out their buddies by attempting to **dispel** the invisibiity. Try to Astrally |