Standardized Gear have a default cost of 5 syspoints.
| Armour Type | Wearloc | Conceal | Ballistic | Impact | Weight | Avail | Cost | Street Index | 
|---|---|---|---|---|---|---|---|---|
| Form-fitting Armor IV | Under | 12 | 5 | 3 | 1.5 | 8/19 days | 2500 | 2 | 
| Synth-leather Jacket/Pants | About / Legs | 0 | 0 | 1 | 1 | 2/12hrs | 250 | 1 | 
| Real Leather Jacket / Pants | About / Legs | 0 | 0 | 2 | 1 | 2/12hrs | 750 | 1 | 
| Camouflage Jacket | About | 0 | 3 | 1 | 1.5 | 3/36hrs | 800 | 1 | 
| Camouflage Vest | Body | 0 | 2 | 2 | 1 | 4/24hrs | 400 | 1 | 
| Camouflage Pants | Legs | 0 | 2 | 1 | 1 | 4/24hrs | 500 | 1 | 
| Camouflage Full Suit | Body | 0 | 5 | 3 | 2 | 5/36hrs | 1200 | 1 | 
| Armored Jacket | About | 9 | 5 | 3 | 3 | 4/36hrs | 850 | 1 | 
| Armored Overcoat | About | 11 | 4 | 2 | 3 | 6/48hrs | 2000 | 1 | 
| Lined Coat | About | 8 | 4 | 2 | 1 | 2/24hrs | 700 | 1 | 
| Cloak | About | 12 | 2 | 2 | 1 | 4/48hrs | 1500 | 1 | 
| Armor Plated Vest | Body | 10 | 4 | 3 | 2 | 3/36hrs | 600 | 1 | 
| Forearm Guards | Arms | 12 | 0 | +1 | 0.2 | 5/36hrs | 250 | 1 | 
| Combat Boots | Feet | 4 | 1 | 2 | 0.5 | 5/36hrs | 500 | 1 | 
| Combat Helmet | Head | 2 | +1 | +1 | 1 | 5/36hrs | 850 | 1 | 
| Combat Helmet Options | |
|---|---|
| Type | Cost | 
| Low-Light | 1500 | 
| Thermographic | 2500 | 
| Magnification 1 | 2000 | 
| Magnification 2 | 2500 | 
| Magnification 3 | 3500 | 
| Radio Rating | See Below | 
| Types | Wear Location | Weight | Availability | Cost | Street Index | 
|---|---|---|---|---|---|
| Pouch, Large | See Below | 0.5 | 2/12hrs | 250 | 1 | 
| Backpack, Large | See Below | 1 | 2/12hrs | 500 | 1 | 
| Goggles, Low-Light | Eyes | 0.2 | 6/48hrs | 200 | 1 | 
| Shades, Low-Light | Eyes | 0.1 | 6/48hrs | 400 | 1 | 
| Night Vision Contacts | Eyes | 0 | 6/48hrs | 500 | 1 | 
| Goggles, Thermographic | Eyes | 0.2 | 6/48hrs | 2500 | 1 | 
| Shades, Thermographic | Eyes | 0.1 | 6/48hrs | 4500 | 1 | 
| Shades, Ultrasound | Eyes | 0.1 | 4/36hrs | 1500 | 1 | 
| Radio Rating 1-4 | Variable | 0.1 | 4/48hrs | 1000 x Level | 1 | 
| Radio Rating 5 | Variable | 0.1 | 5/48hrs | 10000 | 1 | 
| Radio Rating 6 | Variable | 0.1 | 5/48hrs | 12000 | 1 | 
| Radio Rating 7 | Variable | 0.1 | 6/48hrs | 14000 | 1 | 
| Radio Rating 8 | Variable | 0.1 | 6/48hrs | 32000 | 1 | 
| Phone | Variable | 0.1 | Always | 150 | 1 | 
| Pouch Wearlocs | Backpack Wearlocations | Capacity in Kilograms | 
|---|---|---|
| Back, Underarm, Thigh, Waist | Back, Underarm | Pouch: 25 - Backpack: 60 Kilograms | 
| Goggle / Shades Options | ||
|---|---|---|
| Type | Cost | Street Index | 
| Magnification 1 | 2000 | 2 | 
| Magnification 2 | 3000 | 2 | 
| Magnification 3 | 5000 | 2 | 
Customized Melee Weapons have a default cost of 5 syspoints + additional syspoint modifier costs.
| Unarmed | |||||||
|---|---|---|---|---|---|---|---|
| Type | Reach | Damage | Weight | Availability | Cost | Street Index | Notes | 
| Knuckledusters | 0 | (STR+1)M Stun | 0.5 | 2/24hrs | 500 | 1 | Two-Handed | 
| Edged Weapon | |||||||
| Survival Knife | 0 | (STR+2)L | 0.75 | 3/6hrs | 450 | 1 | |
| Monoknife | 0 (STR+3)L | 0.75 | 4/48hrs | 650 | 1 | ||
| Fineblade, short | 0 | (STR)M | 0.5 | 5/72hrs | 800 | 3 | |
| Fineblade, long | 0 | (STR+1)M | 0.75 | 8/72hrs | 1500 | 3 | |
| Snap Blades | 0 | (STR)M | 1.5 | 4/48hrs | 850 | 2 | Two-Handed | 
| Sword | 1 | (STR+2)M | 1 | 3/24hrs | 1500 | 1 | |
| Monosword | 1 | (STR+3)M | 2 | 4/24hrs | 2500 | 1 | |
| Chainsaw | 1 | (STR+2)S | 1 | 3/6hrs | 500 | 1 | Two-Handed | 
| Axe | 1 | (STR)S | 2 | 3/24hrs | 750 | 2 | |
| Katana | 1 | (STR+3)M | 1 | 4/48hrs | 2000 | 2 | Two-Handed | 
| Clubs | |||||||
| Club | 1 | (STR+1)M Stun | 1 | 2/6hrs | 10 | 1 | |
| Baton, extend | 1 | (STR+1)M Stun | 1 | 3/24hrs | 25 | 1 | |
| Stun Baton | 1 | 6S Stun | 1 | 3/36hrs | 750 | 1 | |
| AZ Stun Baton | 1 | 8S Stun | 1 | 3/36hrs | 1500 | 2 | |
| Mace | 1 | (STR+3)M Stun | 2 | 5/48hrs | 150 | 2 | |
| Sai | 1 | (STR+2)L Stun | 1 | 4/48hrs | 100 | 2 | |
| Pole Arms | |||||||
| Bo Staff | 2 | (STR+3)M Stun | 2 | 4/48hrs | 50 | 1 | Two-Handed | 
| Staff, telescopic | 2 | (STR+2)M Stun | 3 | 4/48hrs | 100 | 1 | Two-Handed | 
| Spear | 2 | (STR+4)L | 2 | 4/48hrs | 250 | 2 | Two-Handed | 
| Harpoon | 2 | (STR+2)M | 4 | 4/48hrs | 500 | 2 | Two-Handed | 
| Claymore | 2 | (STR+1)S | 6 | 4/48hrs | 1000 | 2 | Two-Handed | 
| No-dachi | 2 | (STR+1)S | 5 | 8/72hrs | 3000 | 3 | Two-Handed | 
| Pole Arm | 2 | (STR+3)S | 4 | 4/48hrs | 1500 | 2 | Two-Handed | 
| Javelin | 2 | (STR+2)L | 2 | 4/48hrs | 100 | 2 | Two-Handed | 
| Whips / Flails | |||||||
| Whip | 2 | (STR)L | 0.5 | 5/24hrs | 300 | 2 | |
| Morning Star | 2 | (STR+2)M | 2 | 5/48hrs | 250 | 2 | |
| Nunchaku | 1 | (STR+1)M Stun | 0.75 | 4/48hrs | 200 | 1 | |
| 3-Section Staff | 2 | (STR+2)M Stun | 2 | 5/72hrs | 200 | 1 | Two-Handed | 
| Chain | 2 | (STR+2)M Stun | 5 | 2/6hrs | 100 | 1 | Two-Handed | 
| Weapon Foci | |
|---|---|
| Force 1 | Force 2 | 
| 20 Syspoints | 50 Syspoints | 
| Weapon Foci Nuyen Costs in PGHQ Shop | 
|---|
| ([Base Weapon Reach + 1] x 100,000 nuyen) + Desired Force x 90,000 nuyen = Shop Cost | 
| Force | Reach | Availability | Cost | 
|---|---|---|---|
| 1 | 0 | 8/72hrs | 190000 | 
| 2 | 0 | 8/72hrs | 280000 | 
| 1 | 1 | 8/72hrs | 290000 | 
| 2 | 1 | 8/72hrs | 380000 | 
| 1 | 2 | 8/72hrs | 390000 | 
| 2 | 2 | 8/72hrs | 480000 | 
Custom Firearms have a default cost 5 syspoint + Design Option costs + nuyen costs.
| Frame | Power | Damage Level | Mode | Conceal | Weight | Ammo/Max | Ammo Load | Mounts | DPV | FCU | 
|---|---|---|---|---|---|---|---|---|---|---|
| Holdout Pistol | 4 | L | SS | 8 | 0.5 | 4/7 | © | None | 25 | 1.00 | 
| Light Pistol | 6 | L | SA | 6 | 1.25 | 12/24 | © | B,T | 90 | 1.50 | 
| Machine Pistol | 6 | L | SA/BF | 6 | 3.5 | 30/40 | © | B,T | 180 | 1.00 | 
| Heavy Pistol | 9 | M | SA | 5 | 2.75 | 10/24 | © | B,T | 120 | 2.00 | 
| Revolver | 9 | M | SS | 5 | 2.75 | 5/7 | © | B,T | 100 | 2.00 | 
| SMG | 6 | M | SA/BF | 4 | 4 | 20/40 | © | B,T,U | 100 | 1.50 | 
| Shotgun | 8 | S | SA | 3 | 4.5 | 5/50 | (m) | B,T,U | 130 | 2.50 | 
| Taser | 8 | S (Stun) | SA | 5 | 2.5 | 3/8 | (m) | Top | 200 | 1.00 | 
| Sport Rifle | 7 | S | SS | 2 | 4.5 | 5/10 | (m) | B,T,U | 125 | 2.50 | 
| Carbine Rifle | 7 | S | SA/BF | 2 | 4.5 | 10/30 | © | B,T,U | 150 | 2.50 | 
| Assault Rifle | 8 | M | SA/BF/FA | 3 | 6 | 30/50 | © | B,T,U | 225 | 3.00 | 
| Sniper Rifle | 14 | S | SA | 0 | 6 | 6/14 | (m) | B,T,U | 800 | 2.50 | 
| LMG | 7 | S | BF/FA | 0 | 12 | 40/100 | ©, belt | B,T,U | 425 | 4.00 | 
| MMG | 9 | S | FA | 0 | 15 | 30/100 | ©, belt | B,T,U | 700 | 4.00 | 
| HMG | 10 | S | FA | 0 | 18 | 30/100 | ©, belt | B,T,U | 1000 | 4.00 | 
| Assault Cannon | 18 | D | SS | 0 | 22 | 20/100 | ©, belt | B, T, U | 1400 | 4.00 | 
| Type | Design Options | 
|---|---|
| Holdout Pistol | Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, Increased Power (up 1 level only), Folding Stock | 
| Light Pistol | Firing Mode (SA, BF, or SA/BF only), Improved Concealability, Improved Ammo Capacity, Increased Power (1 level max), Weight Decrease (2 levels max), Folding Stock | 
| Machine Pistol | Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock | 
| Heavy Pistol | Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock | 
| Revolver | Firing Mode (SA only), Heavy Barrel, Improved Concealability, Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock | 
| SMG | Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (6 levels max), Folding Stock | 
| Shotguns | Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, Heavy Barrel, Improved Concealability (1 level max), Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | 
| Taser | Improved Concealability, Increased Power (2 levels max), Weight Decrease (2 levels max) | 
| Sport Rifle | Bullpup Configuration, Firing Mode (SS, SA/BF only), Heavy Barrel, Improved Ammo Cap, Improved Concealability (1 level max), Increased Power (3 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | 
| Carbine Rifle | Bullpup Configuration, Firing Mode (SA/BF only), Heavy Barrel, Improved Ammo Cap, Improved Concealability (1 level max), Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | 
| Assault Rifle | Bullpup Configuration, Heavy Barrel, Improved Concealability (2 level max), Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (8 levels max) | 
| Sniper Rifle | Firing Mode (SS only), Improved Ammo Cap, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | 
| LMG | Firing Mode (SA, BF, FA, SA/BF, or SA/BF/FA only), Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (12 levels max) | 
| MMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | 
| HMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | 
| Assault Cannon | Improved Ammo Cap, Heavy Barrel, Increased Power (2 levels max), Weight Decrease (12 levels max) | 
| Option | DP | Weight | Syspoint Cost | Notes | FCU | 
|---|---|---|---|---|---|
| Improved FCU | +10 per level | - | +1 per level | Increases FCU | - | 
| Bullpup Configuration | 25 | None | 1 | +1 Recoil Comp | -0.50 FCU | 
| Firing Mode | BF = 100, FA = 120, SA = 5, SA/BF = 105 | BF +0.50, FA +0.50 | 1 | BF/FA -1.00 FCU | |
| Heavy Barrel | 25 | +0.50 | 1 | +1 Recoil Comp | -0.25 FCU | 
| Improved Ammo Cap | +2 per round | None | 1 | - | |
| Improved Conceal | +20 per level | None | +1 per level | -0.25 FCU per level | |
| Increased Power | +80 per level | +0.25 per level | +1 per level | -0.25 FCU per level | |
| Recoil Compensation | +70 per level | +0.25 per level | +1 per level | +1 Recoil Comp | -0.25 FCU per level | 
| Weight Decrease | +5 per level | -0.25 per | +1 per level | - | |
| Folding Stock | +40 | +0.50 | 1 | +1 Recoil Comp | - | 
| Availability | Street Index | 
|---|---|
| 8 / 1 Month | 3 | 
* Nuyen Cost = Frame Design Point Value + Customization Design Point, multiplied by 5 *
* Additional Notes: *
Custom Foci have a default cost of 5 syspoints each + 1 syspoint per Force + 1 syspoint per Wearloc cost.
| Foci Type | Wearloc | Availability | Weight | Max Force | 
|---|---|---|---|---|
| Expendable | Variable | 3/36hrs | 0.2 | 8 | 
| Power | Variable | 6/72hrs | 0.2 | 4 | 
| Spell Defense | Variable | 5/48hrs | 0.2 | 4 | 
| Spell Category | Variable | 5/48hrs | 0.2 | 4 | 
| Specific Spell | Variable | 4/48hrs | 0.2 | 8 | 
| Sustaining | Variable | 2/48hrs | 0.2 | 3 | 
| Spirit | Variable | 4/48hrs | 0.2 | 6 |