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adeptpowers [2022/11/28 11:17] – khai | adeptpowers [2022/11/28 12:38] – Added flare comp; mentioned killing hands vs immunity to normal weapons khai |
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|Improved Quickness |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| | |Improved Quickness |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |
|Improved Strength |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| | |Improved Strength |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |
|Improved Sense (Low Light) |0.25 |Treated as natural vision.| | |Improved Sense (Flare Comp) |0.25 | | |
| |Improved Sense (Low Light) |0.25 |Treated as natural vision.| |
|Improved Sense (Magnification) |0.25 | | | |Improved Sense (Magnification) |0.25 | | |
|Improved Sense (Thermographic) |0.25 |Treated as natural vision.| | |Improved Sense (Thermographic) |0.25 |Treated as natural vision.| |
|Improved Perception |0.50 |Does not apply to invis resistance tests.| | |Improved Perception |0.50 |Does not apply to invis resistance tests.| |
|Increased Reflexes |2.00/1.00/2.00 |Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00| | |Increased Reflexes |2.00/1.00/2.00 |Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00| |
|Killing Hands |0.50/0.50/1.00/2.00 |Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00| | |Killing Hands |0.50/0.50/1.00/2.00 |This is one way to bypass spirit/elemental immunity to normal weapons. Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00| |
|Kinesics |1.00 |Particularly powerful for fixer type characters| | |Kinesics |1.00 |Particularly powerful for fixer type characters| |
|Living Focus |1.00 |Enables the 'focus' action| | |Living Focus |1.00 |Enables the 'focus' action| |
|Quick Strike |3.00 | | | |Quick Strike |3.00 | | |
|Rapid Healing |0.50 |This provides a multiplicative bonus to mental and physical recovery.| | |Rapid Healing |0.50 |This provides a multiplicative bonus to mental and physical recovery.| |
|Side Step |0.50 |In terms of cost, most efficient way to increase combat pool (though restricted to dodge).| | |Side Step |0.50 |In terms of PP cost, most efficient way to increase combat pool (though restricted to dodge).| |
|Smashing Blow |1.00 | | | |Smashing Blow |1.00 | | |
|Temperature Tolerance |0.25 |Applies to IGNITE and FLAMETHROWER, and does not protect your equipment.| | |Temperature Tolerance |0.25 |Applies to IGNITE and FLAMETHROWER, and does not protect your equipment.| |
|True Sight |0.25 |Applies to invis resistance tests.| | |True Sight |0.25 |Applies to invis resistance tests.| |