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adeptpowers [2021/08/15 14:21] – external edit 127.0.0.1 | adeptpowers [2022/11/28 12:38] – Added flare comp; mentioned killing hands vs immunity to normal weapons khai |
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======List of Adept Powers====== | ======List of Adept Powers====== |
These are the adept powers currently available through NPC trainers. Additional NERP powers may be obtained through MUD staff. | These are the functioning adept powers currently available through NPC trainers. Additional NERP powers may be obtained through MUD staff or through the NERP adept power trainer in the NERPcropolis. |
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^Name of Power^Power Point Cost ^Comments^ | ^Name of Power^Power Point Cost ^Comments^ |
|Astral Perception |2.00 |Enables the 'perceive' action; allows shooting at invisible enemies that are not in the same room as you| | |Astral Perception |2.00 |Enables the 'perceive' action; allows seeing invisible and non-manifested enemies.| |
|Blind Fighting |0.50 | | | |Blind Fighting |0.50 | | |
|Boosted Body |0.25 |Enables the 'boost' action| | |Boosted Body |0.25 |Enables the 'boost' action.| |
|Boosted Quickness |0.25 |Enables the 'boost' action| | |Boosted Quickness |0.25 |Enables the 'boost' action.| |
|Boosted Strength |0.25 |Enables the 'boost' action| | |Boosted Strength |0.25 |Enables the 'boost' action.| |
|Combat Sense |1.00 | | | |Combat Sense |1.00 | | |
|Counterstrike |0.50 | | | |Counterstrike |0.50 | | |
|Distance Strike |2.00 | | | |Distance Strike |2.00 | | |
|Empathic Healing |1.00 |Enables the 'heal' action| | |Empathic Healing |1.00 |Enables the 'heal' action, which transfers wounds from target to adept.| |
|Freefall |0.25 | | | |Freefall |0.25 | | |
|Increased Reflexes |2.00 | | | |
|Improved Body |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| | |Improved Body |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |
|Improved Quickness |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| | |Improved Quickness |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |
|Improved Strength |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| | |Improved Strength |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |
|Improved Sense (Low Light) |0.25 | | | |Improved Sense (Flare Comp) |0.25 | | |
| |Improved Sense (Low Light) |0.25 |Treated as natural vision.| |
|Improved Sense (Magnification) |0.25 | | | |Improved Sense (Magnification) |0.25 | | |
|Improved Sense (Thermographic) |0.25 | | | |Improved Sense (Thermographic) |0.25 |Treated as natural vision.| |
|Improved Perception |0.50 | | | |Improved Perception |0.50 |Does not apply to invis resistance tests.| |
|Increased Reflexes |2.00/1.00/2.00 |Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00| | |Increased Reflexes |2.00/1.00/2.00 |Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00| |
|Killing Hands |0.50/0.50/1.00/2.00 |Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00| | |Killing Hands |0.50/0.50/1.00/2.00 |This is one way to bypass spirit/elemental immunity to normal weapons. Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00| |
|Kinesics |1.00 |Particularly powerful for fixer type characters| | |Kinesics |1.00 |Particularly powerful for fixer type characters| |
|Linguistics |0.25 |NERP (found on custom chargen adept trainer)| | |
|Living Focus |1.00 |Enables the 'focus' action| | |Living Focus |1.00 |Enables the 'focus' action| |
|Magic Resistance |1.00 | | | |Magic Resistance |1.00 | | |
|Mystic Armor |0.50 | | | |Mystic Armor |0.50 | | |
|Nerve Strike |1.00 |Enables the 'nervestrike' action| | |Nerve Strike |1.00 |TN is increased by target's impact armor and requires 2+ successes to apply effect.| |
|Pain Relief |1.00 |Enables the 'relieve' action| | |Pain Relief |1.00 |Enables the 'relieve' action.| |
|Pain Resistance |0.50 | | | |Pain Resistance |0.50 |Unlike the bioware equivalent, this is fully compatible with a trauma damper.| |
|Penetrating Strike |0.75 | | | |Penetrating Strike |0.75 | | |
|Quick Strike |3.00 | | | |Quick Strike |3.00 | | |
|Rapid Healing |0.50 |This provides a multiplicative bonus to mental and physical recovery| | |Rapid Healing |0.50 |This provides a multiplicative bonus to mental and physical recovery.| |
|Side Step |0.50 | | | |Side Step |0.50 |In terms of PP cost, most efficient way to increase combat pool (though restricted to dodge).| |
|Smashing Blow |1.00 | | | |Smashing Blow |1.00 | | |
|Temperature Tolerance |0.25 |Applies to resisting elemental spells| | |Temperature Tolerance |0.25 |Applies to IGNITE and FLAMETHROWER, and does not protect your equipment.| |
|True Sight |0.25 | | | |True Sight |0.25 |Applies to invis resistance tests.| |