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adeptguide [2021/09/07 14:14] – jack | adeptguide [2022/06/24 14:06] (current) – Merged with Khai's guide. jack | ||
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- | Adepts are worse than everyone at their specialties, | ||
- | Do **not** use the unarmed abilities unless you know exactly what you're doing.\\ | ||
- | Remember to keep your mind as flexible as your powers. Picking and choosing what abilites you should have active before you enter a situation is 90% of the fight, and can score you a victory where you would ordinarily have none (see HELP ADDPOINT). Powers can be indirectly or directly useful to the situation or playstyle, and there' | ||
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- | Failing that grab a smartlink and a gun skill. Bullets are just pretty good, man.\\ | ||
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- | Overall, you're going to have a very solid defense against MELEE attacks, FLEXIBILITY, | ||
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- | Kinesics also ensures adepts make the best fixers.\\ | ||
- | Combined with initiations and infinite scaling you *eventually* become better street-sams than street sams do. The key word is eventually. Resources you spend on magic they spend on cost-efficient 'ware and then funnel their extra resources into picking up skills. You're in for the long haul if you pick an adept. The really long haul. |