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adeptguide [2021/09/07 14:14] jackadeptguide [2022/06/24 14:06] (current) – Merged with Khai's guide. jack
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-Adepts are worse than everyone at their specialties, but better than what everyone else is worst at. You have a lot of flexible utility with unique powers.\\ 
  
-Do **not** use the unarmed abilities unless you know exactly what you're doing.\\ 
-Remember to keep your mind as flexible as your powers. Picking and choosing what abilites you should have active before you enter a situation is 90% of the fight, and can score you a victory where you would ordinarily have none (see HELP ADDPOINT). Powers can be indirectly or directly useful to the situation or playstyle, and there's a lot of them to choose from.\\ 
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-Failing that grab a smartlink and a gun skill. Bullets are just pretty good, man.\\ 
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-Overall, you're going to have a very solid defense against MELEE attacks, FLEXIBILITY, and solid PHYSICAL STATS. You can combine that with BIOWARE and CYBERWARE, but adepts have a high price in both nuyen and karma. Prioritize ballistic armor and acquiring powers to solve specific problems.\\ 
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-Kinesics also ensures adepts make the best fixers.\\ 
-Combined with initiations and infinite scaling you *eventually* become better street-sams than street sams do. The key word is eventually. Resources you spend on magic they spend on cost-efficient 'ware and then funnel their extra resources into picking up skills. You're in for the long haul if you pick an adept. The really long haul. 
adeptguide.1631049275.txt.gz · Last modified: 2023/01/30 19:07 (external edit)