=== Shaman Totems === Every shaman has a totem: a powerful spirit that gives the shaman magical power and knowledge. These spirits choose which shamans they will endow and in return these shamans attempt to follow the ideals of their totem. Mechanically this manifests as bonuses and penalties associated with a specific totem, some of which are codedly present in the mud. === Coded Shaman Bonuses === Here are the totem bonuses/penalties that have been implemented in AwakeCE. ^Totem ^Sorcery Dice ^Conjuring Dice ^Other ^ |BEAR |+2 health |+2 forest | | |BUFFALO |+2 health, -1 illusion |+2 prairie | | |CAT |+2 illusion |+2 city | | |COYOTE | | | | |DOG |+2 detection |+2 field/hearth | | |DOLPHIN |+2 detection, -1 combat |+2 sea | | |EAGLE |+2 detection |+2 mist/storm/wind |Double cyberware essence cost | |GATOR |+2 combat/detection, -1 illusion |+2 (select domain) | | |LION |+2 combat, -1 health |+2 prairie | | |MOUSE |+2 detection/health, -2 combat | | | |OWL |+2 at night |+2 at night |+2 TN to daytime magic | |RACCOON |+2 manipulation, -1 combat |+2 city | | |RAT |+2 detection/illusion, -1 combat |+2 city | | |RAVEN |+2 manipulation |+2 mist/storm/wind |+1 TN to indoor magic | |SHARK |+2 combat/detection |+2 sea | | |SNAKE |+2 detection/health/illusion, -1 all during combat |+2 (select domain) | | |WOLF |+2 combat/detection |+2 (select domain) | | |BADGER |+2 combat |+2 forest | | |BAT |+2 detection/manipulation |+2 mist/storm/wind |+2 TN to outdoor daytime magic | |BOAR |-1 illusion | | | |BULL |+2 health, +1 combat/detection | |Requires at least 4 charisma | |CHEETAH |+2 combat, -1 health |+2 prairie |Requires at least 4 quickness and 4 intelligence | |COBRA |+2 combat/illusion |+1 forest | | |CRAB |-1 illusion |+2 sea | | |CROCODILE |+2 combat, +1 illusion |+2 sea | | |DOVE |+2 health, +1 detection |+2 mist/storm/wind | | |ELK |+1 health, -2 combat |+2 forest/desert/mountain/prairie | | |FISH |+2 detection, -1 combat |+2 (select domain) | | |FOX |+2 illusion, -1 combat | | | |GECKO |+2 (select category), -1 combat | | | |GOOSE |+2 detection, +1 combat |+2 (select domain) | | |HORSE |+2 health |+2 prairie |-1 die to resist selected spell category | |HYENA |+2 combat, -1 health | | | |JACKAL |+2 detection/illusion, -1 combat |+2 prairie | | |JAGUAR |+2 detection, -1 health |+2 forest | | |LEOPARD |+2 combat/health |+2 at night |-1 die to invis resistance | |LIZARD |+2 health |+2 (select domain) | | |MONKEY |+2 manipulation, -1 combat |+2 field/hearth/city | | |OTTER |+2 illusion, -1 combat |+2 (select domain) | | |PARROT |+2 illusion |+2 forest | | |POLECAT |+1(+2 at night) combat, -1 health |+2 forest/desert/mountain/prairie | | |PRAIRIEDOG |+2 detection, +1 illusion, -2 combat |+2 forest/desert/mountain/prairie |Requires at least 4 charisma | |PUMA |+2 illusion |+2 mountain |+2 TN to outdoor daytime or crowded room magic | |PYTHON |+2 health |+2 forest | | |SCORPION |+2 combat/illusion |-1 all |+2 TN to daytime magic | |SPIDER |+2 detection |+1 all |+2 TN to outdoor magic | |STAG |+2 health/illusion, -1 manipulation |+2 forest | | |TURTLE |+2 illusion, -2 combat |+2 (select domain) | | |WHALE |-1 illusion |+2 sea | | |SUN |+2 combat/detection/health |+2 outdoor, -2 at night |Requires at least 4 charisma | |LOVER |+2 illution/manipulation |+2 sea/lake/river/swamp |Requires at least 6 charisma | |SEDUCTRESS |+2 illusion/manipulation |+2 city/field/hearth |Requires at least 6 charisma | |SIREN |+2 illusion/manipulation |+2 sea/lake/river/swamp |Requires at least 6 charisma | |OAK |+2 health |+2 forest/hearth |Requires at least 4 body and 4 strength | |MOON |+2 illusion/manipulation/detection, -1 combat |+1 river/sea/lake | | |MOUNTAIN |+2 manipulation, -1 illusion |+2 mountain | | |SEA |+2 health/manipulation |+2 sea/hearth | | |STREAM |+2 health, -1 combat |+2 river | | |WIND |+2 detection |+2 mist/storm/wind |+2 TN to indoor magic | |ADVERSARY |+2 combat/manipulation | | | |BACCHUS |+2 illusion |+2 city/field/hearth | | |CREATOR |-1 combat |+2 city | | |DARKKING |+2 health |+2 city/field/hearth | | |DRAGONSLAYER |+3 combat, -1 illusion/detection |+1 city/field/hearth | | |FIREBRINGER |+2 manipulation/detection, -1 illusion | | | |HORNEDMAN |+2 combat |+2 desert/forest/mountain/prairie | | |SEAKING |+2 manipulation, -1 combat |+2 sea/lake/river/swamp | | |SKYFATHER |+2 detection/manipulation |+2 storm | | |WILDHUNTSMAN |+2 illusion/detection |+2 storm | | |WISEWARRIOR |+2 combat/detection, -1 illusion | | | |GREATMOTHER | |+2 field/forest/sea/lake/river/swamp | | |MOONMAIDEN | | | | |TRICKSTER | | | |