====== Standardized Gear ====== Standardized Gear have a default cost of 5 syspoints. ^ Armour Type ^ Wearloc ^ Conceal ^ Ballistic ^ Impact ^ Weight ^ Avail ^ Cost ^ Street Index ^ | Form-fitting Armor IV | Under | 12 | 5 | 3 | 1.5 | 8/19 days | 2500 | 2 | | Synth-leather Jacket/Pants | About / Legs | 0 | 0 | 1 | 1 | 2/12hrs | 250 | 1 | | Real Leather Jacket / Pants | About / Legs | 0 | 0 | 2 | 1| 2/12hrs | 750 | 1 | | Camouflage Jacket | About | 0 | 3 | 1 | 1.5 | 3/36hrs | 800 | 1 | | Camouflage Vest | Body | 0 | 2 | 2 | 1 | 4/24hrs | 400 | 1 | | Camouflage Pants | Legs | 0 | 2 | 1 | 1 | 4/24hrs | 500 | 1 | | Camouflage Full Suit | Body | 0 | 5 | 3 | 2 | 5/36hrs | 1200 | 1 | | Armored Jacket | About | 9 | 5 | 3 | 3 | 4/36hrs | 850 | 1 | | Armored Overcoat | About | 11 | 4 | 2 | 3 | 6/48hrs | 2000 | 1 | | Lined Coat | About | 8 | 4 | 2 | 1 | 2/24hrs | 700 | 1 | | Cloak | About | 12 | 2 | 2 | 1 | 4/48hrs | 1500 | 1 | | Armor Plated Vest | Body | 10 | 4 | 3 | 2 | 3/36hrs | 600 | 1 | | Forearm Guards | Arms | 12 | 0 | +1 | 0.2 | 5/36hrs | 250 | 1 | | Combat Boots | Feet | 4 | 1 | 2 | 0.5 | 5/36hrs | 500 | 1 | | Combat Helmet | Head | 2 | +1 | +1 | 1 | 5/36hrs | 850 | 1 | ===== Combat Helmet Options ===== ^ Combat Helmet Options ^^ ^ Type ^ Cost ^ | Low-Light | 1500 | | Thermographic | 2500 | | Magnification 1 | 2000 | | Magnification 2 | 2500 | | Magnification 3 | 3500 | | Radio Rating | See Below | ===== Basic Gear ===== ^ Types ^ Wear Location ^ Weight ^ Availability ^ Cost ^ Street Index ^ | Pouch, Large | See Below | 0.5 | 2/12hrs | 250 | 1 | | Backpack, Large | See Below | 1 | 2/12hrs | 500 | 1 | | Goggles, Low-Light | Eyes | 0.2 | 6/48hrs | 200 | 1 | | Shades, Low-Light | Eyes | 0.1 | 6/48hrs | 400 | 1 | | Night Vision Contacts | Eyes | 0 | 6/48hrs | 500 | 1 | | Goggles, Thermographic | Eyes | 0.2 | 6/48hrs | 2500 | 1 | | Shades, Thermographic | Eyes | 0.1 | 6/48hrs | 4500 | 1 | | Shades, Ultrasound | Eyes | 0.1 | 4/36hrs | 1500 | 1 | | Radio Rating 1-4 | Variable | 0.1 | 4/48hrs | 1000 x Level | 1 | | Radio Rating 5 | Variable | 0.1 | 5/48hrs | 10000 | 1 | | Radio Rating 6 | Variable | 0.1 | 5/48hrs | 12000 | 1 | | Radio Rating 7 | Variable | 0.1 | 6/48hrs | 14000 | 1 | | Radio Rating 8 | Variable | 0.1 | 6/48hrs | 32000 | 1 | | Phone | Variable | 0.1 | Always | 150 | 1 | ^ Pouch Wearlocs ^ Backpack Wearlocations ^ Capacity in Kilograms ^ | Back, Underarm, Thigh, Waist | Back, Underarm | Pouch: 25 - Backpack: 60 Kilograms | ^ Goggle / Shades Options ^^^ ^ Type ^ Cost ^ Street Index ^ | Magnification 1 | 2000 | 2 | | Magnification 2 | 3000 | 2 | | Magnification 3 | 5000 | 2 | ====== Melee Weapons ====== Customized Melee Weapons have a default cost of 5 syspoints + additional syspoint modifier costs. ^ Unarmed ^^^^^^^^ ^ Type ^ Reach ^ Damage ^ Weight ^ Availability ^ Cost ^ Street Index ^ Notes ^ | Knuckledusters | 0 | (STR+1)M Stun | 0.5 | 2/24hrs | 500 | 1 | Two-Handed | ^ Edged Weapon ^^^^^^^^ | Survival Knife | 0 | (STR+2)L | 0.75 | 3/6hrs | 450 | 1 || | Monoknife | 0 (STR+3)L | 0.75 | 4/48hrs | 650 | 1 || | Fineblade, short | 0 | (STR)M | 0.5 | 5/72hrs | 800 | 3 || | Fineblade, long | 0 | (STR+1)M | 0.75 | 8/72hrs | 1500 | 3|| | Snap Blades | 0 | (STR)M | 1.5 | 4/48hrs | 850 | 2 | Two-Handed | | Sword | 1 | (STR+2)M | 1 | 3/24hrs | 1500 | 1 || | Monosword | 1 | (STR+3)M | 2 | 4/24hrs | 2500 | 1 || | Chainsaw | 1 | (STR+2)S | 1 | 3/6hrs | 500 | 1 | Two-Handed | | Axe | 1 | (STR)S | 2 | 3/24hrs | 750 | 2 || | Katana | 1 | (STR+3)M | 1 | 4/48hrs | 2000 | 2 | Two-Handed | ^ Clubs ^^^^^^^^ | Club | 1 | (STR+1)M Stun | 1 | 2/6hrs | 10 | 1 || | Baton, extend | 1 | (STR+1)M Stun | 1 | 3/24hrs | 25 | 1 || | Stun Baton | 1 | 6S Stun | 1 | 3/36hrs | 750 | 1 || | AZ Stun Baton | 1 | 8S Stun | 1 | 3/36hrs | 1500 | 2 || | Mace | 1 | (STR+3)M Stun | 2 | 5/48hrs | 150 | 2 || | Sai | 1 | (STR+2)L Stun | 1 | 4/48hrs | 100 | 2 || ^ Pole Arms ^^^^^^^^ | Bo Staff | 2 | (STR+3)M Stun | 2 | 4/48hrs | 50 | 1 | Two-Handed | | Staff, telescopic | 2 | (STR+2)M Stun | 3 | 4/48hrs | 100 | 1 | Two-Handed | | Spear | 2 | (STR+4)L | 2 | 4/48hrs | 250 | 2 | Two-Handed | | Harpoon | 2 | (STR+2)M | 4 | 4/48hrs | 500 | 2 | Two-Handed | | Claymore | 2 | (STR+1)S | 6 | 4/48hrs | 1000 | 2 | Two-Handed | | No-dachi | 2 | (STR+1)S | 5 | 8/72hrs | 3000 | 3 | Two-Handed | | Pole Arm | 2 | (STR+3)S | 4 | 4/48hrs | 1500 | 2 | Two-Handed | | Javelin | 2 | (STR+2)L | 2 | 4/48hrs | 100 | 2 | Two-Handed | ^ Whips / Flails ^^^^^^^^ | Whip | 2 | (STR)L | 0.5 | 5/24hrs | 300 | 2 || | Morning Star | 2 | (STR+2)M | 2 | 5/48hrs | 250 | 2 || | Nunchaku | 1 | (STR+1)M Stun | 0.75 | 4/48hrs | 200 | 1 || | 3-Section Staff | 2 | (STR+2)M Stun | 2 | 5/72hrs | 200 | 1 | Two-Handed | | Chain | 2 | (STR+2)M Stun | 5 | 2/6hrs | 100 | 1 | Two-Handed | ===== Additional Info ===== ^ Weapon Foci ^^ ^ Force 1 ^ Force 2 ^ | 20 Syspoints | 50 Syspoints| ^ Weapon Foci Nuyen Costs in PGHQ Shop ^ | ([Base Weapon Reach + 1] x 100,000 nuyen) + Desired Force x 90,000 nuyen = Shop Cost | ^ Force ^ Reach ^ Availability ^ Cost ^ | 1 | 0 | 8/72hrs | 190000 | | 2 | 0 | 8/72hrs | 280000 | | 1 | 1 | 8/72hrs | 290000 | | 2 | 1 | 8/72hrs | 380000 | | 1 | 2 | 8/72hrs | 390000 | | 2 | 2 | 8/72hrs | 480000 | ====== Custom Firearms ===== Custom Firearms have a default cost 5 syspoint + Design Option costs + nuyen costs. ==== Gun Frames ==== ^ Frame ^ Power ^ Damage Level ^ Mode ^ Conceal ^ Weight ^ Ammo/Max ^ Ammo Load ^ Mounts ^ DPV ^ FCU ^ | Holdout Pistol | 4 | L | SS | 8 | 0.5 | 4/7 | (c) | None | 25 | 1.00 | | Light Pistol | 6 | L | SA | 6 | 1.25 | 12/24 | (c) | B,T | 90 | 1.50 | | Machine Pistol | 6 | L | SA/BF | 6 | 3.5 | 30/40 | (c) | B,T | 180 | 1.00 | | Heavy Pistol | 9 | M | SA | 5 | 2.75 | 10/24 | (c) | B,T | 120 | 2.00 | | Revolver | 9 | M | SS | 5 | 2.75 | 5/7 | (c) | B,T | 100 | 2.00 | | SMG | 6 | M | SA/BF | 4 | 4 | 20/40 | (c) | B,T,U | 100 | 1.50 | | Shotgun | 8 | S | SA | 3 | 4.5 | 5/50 | (m) | B,T,U | 130 | 2.50 | | Taser | 8 | S (Stun) | SA | 5 | 2.5 | 3/8 | (m) | Top | 200 | 1.00 | | Sport Rifle | 7 | S | SS | 2 | 4.5 | 5/10 | (m) | B,T,U | 125 | 2.50 | | Carbine Rifle | 7 | S | SA/BF | 2 | 4.5 | 10/30 | (c) | B,T,U | 150 | 2.50 | | Assault Rifle | 8 | M | SA/BF/FA | 3 | 6 | 30/50 | (c) | B,T,U | 225 | 3.00 | | Sniper Rifle | 14 | S | SA | 0 | 6 | 6/14 | (m) | B,T,U | 800 | 2.50 | | LMG | 7 | S | BF/FA | 0 | 12 | 40/100 | (c), belt | B,T,U | 425 | 4.00 | | MMG | 9 | S | FA | 0 | 15 | 30/100 | (c), belt | B,T,U | 700 | 4.00 | | HMG | 10 | S | FA | 0 | 18 | 30/100 | (c), belt | B,T,U | 1000 | 4.00 | | Assault Cannon | 18 | D | SS | 0 | 22 | 20/100 | (c), belt | B, T, U | 1400 | 4.00 | ==== Custom Firearm Design Options ==== ^ Type ^ Design Options ^ ^ Holdout Pistol | Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, Increased Power (up 1 level only), Folding Stock | ^ Light Pistol | Firing Mode (SA, BF, or SA/BF only), Improved Concealability, Improved Ammo Capacity, Increased Power (1 level max), Weight Decrease (2 levels max), Folding Stock | ^ Machine Pistol | Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock | ^ Heavy Pistol | Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock | ^ Revolver | Firing Mode (SA only), Heavy Barrel, Improved Concealability, Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock | ^ SMG | Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (6 levels max), Folding Stock | ^ Shotguns | Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, Heavy Barrel, Improved Concealability (1 level max), Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | ^ Taser | Improved Concealability, Increased Power (2 levels max), Weight Decrease (2 levels max) | ^ Sport Rifle | Bullpup Configuration, Firing Mode (SS, SA/BF only), Heavy Barrel, Improved Ammo Cap, Improved Concealability (1 level max), Increased Power (3 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | ^ Carbine Rifle | Bullpup Configuration, Firing Mode (SA/BF only), Heavy Barrel, Improved Ammo Cap, Improved Concealability (1 level max), Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | ^ Assault Rifle | Bullpup Configuration, Heavy Barrel, Improved Concealability (2 level max), Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (8 levels max) | ^ Sniper Rifle | Firing Mode (SS only), Improved Ammo Cap, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | ^ LMG | Firing Mode (SA, BF, FA, SA/BF, or SA/BF/FA only), Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (12 levels max) | ^ MMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | ^ HMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | ^ Assault Cannon | Improved Ammo Cap, Heavy Barrel, Increased Power (2 levels max), Weight Decrease (12 levels max) | ==== Firearm Design options ==== ^ Option ^ DP ^ Weight ^ Syspoint Cost ^ Notes ^ FCU ^ ^ Improved FCU | +10 per level | - | +1 per level | Increases FCU | - | ^ Bullpup Configuration | 25 | None | 1 | +1 Recoil Comp | -0.50 FCU | ^ Firing Mode | BF = 100, FA = 120, SA = 5, SA/BF = 105 | BF +0.50, FA +0.50 | 1 || BF/FA -1.00 FCU | ^ Heavy Barrel | 25 | +0.50 | 1 | +1 Recoil Comp | -0.25 FCU | ^ Improved Ammo Cap | +2 per round | None | 1 || - | ^ Improved Conceal | +20 per level | None | +1 per level || -0.25 FCU per level | ^ Increased Power | +80 per level | +0.25 per level |+1 per level || -0.25 FCU per level | ^ Recoil Compensation | +70 per level | +0.25 per level | +1 per level | +1 Recoil Comp | -0.25 FCU per level | ^ Weight Decrease | +5 per level | -0.25 per | +1 per level || - | ^ Folding Stock | +40 | +0.50 | 1 | +1 Recoil Comp | - | ^ Availability ^ Street Index ^ | 8 / 1 Month | 3 | *** Nuyen Cost = Frame Design Point Value + Customization Design Point, multiplied by 5 *** *** Additional Notes: *** - Syspoint Cost: 5 per item, + Nuyen cost from DPV calculation above - Increased Concealability (2 levels max for all frames) - Improved FCU adds +0.25 FCU per improvement, maximum improvement level is 6 (for a total of +1.50 FCU) ====== Foci ====== Custom Foci have a default cost of 5 syspoints each + 1 syspoint per Force + 1 syspoint per Wearloc cost. ^ Foci Type ^ Wearloc ^ Availability ^ Weight ^ Max Force ^ | Expendable | Variable | 3/36hrs | 0.2 | 8 | | Power | Variable | 6/72hrs | 0.2 | 4 | | Spell Defense | Variable | 5/48hrs | 0.2 | 4 | | Spell Category | Variable | 5/48hrs | 0.2 | 4 | | Specific Spell | Variable | 4/48hrs | 0.2 | 8 | | Sustaining | Variable | 2/48hrs | 0.2 | 3 | | Spirit | Variable | 4/48hrs | 0.2 | 6 | ===== Additional Notes: ===== - Multiple wearlocs allowed. - Maximum of 2 wearlocs per item.