======List of 'ware Incompatibilities====== This is a listing of the explicit incompatibilities coded into Awakened Worlds CE. In general, these follow the Shadowrun 3 rulebooks. However, some house rules do exist, either because of code issues or balancing.\\ NOTE: There are also functional incompatibilities not listed here (e.g., you can install both a pain editor and a trauma damper, but the damper is nonfunctional while the pain editor is active). ====Cyberware vs Cyberware==== ^'ware ^Incompatible with... ^Comments ^ |Filters |Filters of the same type |NERP | |Vehicle Control Rig |Boosted Reflexes | | |Boosted Reflexes |Vehicle Control Rig, Wired Reflexes, Move-By-Wire |Doesn't stack with spell/adept reaction/init| |Wired Reflexes |Boosted Reflexes, Move-By-Wire |Doesn't stack with spell/adept reaction/init| |Move-By-Wire |Boosted Reflexes, Wired Reflexes, Reaction Enhancers |Doesn't stack with spell/adept reaction/init| |Oral Weapons |Other Oral Weapons |Only one oral weapon per body | |Dermal Plating |Dermal Sheathing, Cyberskull, Cybertorso, Cyberarms/legs | | |Dermal Sheathing |Dermal Plating, Cyberskull, Cybertorso, Cyberarms/legs | | |Reaction Enhancers |Move-By-Wire |Doesn't stack with spell/adept reaction/init| |Cyberskull |Dermal Plating, Dermal Sheathing |Only available to mundanes | |Cybertorso |Dermal Plating, Dermal Sheathing, Bone Lacing |Only available to mundanes | |Cyberarms/legs |Dermal Plating, Dermal Sheathing, Bone Lacing, Muscle Replacement |Only available to mundanes | |Muscle Replacement |Cyberarms/legs | | |Bone Lacing |Cybertorso, Cyberarms/legs | | |Optical Magnification |Electronic Magnification | | |Electronic Magnification |Optical Magnification | | |Any type of datajack |Other datajacks | | ====Cyberware vs Bioware==== ^'ware ^Incompatible With... ^Comments ^ |Air Filtration |Tracheal Filter |NERP | |Ingested Filtration |Digestive Expansion |NERP | |Move-By-Wire |Adrenal Pump, Synaptic Accelerator, Suprathyroid |Doesn't stack with spell/adept reaction/init| |Wired Reflexes |Synaptic Aceelerator |Doesn't stack with spell/adept reaction/init| |Cyber Eyes & Eye Mods |Cat's Eyes, Nicitating Membranes |This includes Protective Covers| |Muscle Replacement |Muscle Augmentation, Muscle Toner, Calcitonin, Erythropoitin | | |Dermal Plating |Orthoskin | | |Dermal Sheathing |Orthoskin | | |Cyberskull |Orthoskin | | |Cybertorso |Orthoskin | | |Cyberarms/legs |Orthoskin, Muscle Augmentation, Muscle Toner, Calcitonin | | ====Bioware vs Bioware==== ^'ware ^Incompatible With... ^Comments ^ |Calcitonin |Platelet Factories |Only available to mundanes | |Platelet Factories |Calcitonin |Aspirin/anticoagulants to avoid heart attacks| |Suprathyroid |Platelet Factories | | |Metabolic Arrester |Adrenal Pump, Suprathyroid | | |Adrenal Pump |Metabolic Arrester | | |Suprathyroid |Metabolic Arrester | | NOTE: **Erythropoitin** and **Phenotypic Alteration** are also only available to mundanes.\\ NOTE: while the **Trauma Damper** is technically compatible with **Pain Editors** and **Damage Compensators**, their //effects// are not. A trauma damper does not function with an activated pain editor, and only functions if damage would otherwise cause the character to exceed the limits of their damage compensators.